OGZ maps to BSP files - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: OGZ maps to BSP files (/showthread.php?tid=2208) |
OGZ maps to BSP files - Droid - 10-02-2011 Ogz is the format of maps made by cube engine 2. I mostly use it as a mapping tool. Its very easy and better than radiant. So...heres the question...Is there an OGZ to BSP compiler/converter (1+ reputation for whoever finds it, 2+ if that person actually makes that programme) RE: OGZ maps to BSP files - CuBe0wL - 10-02-2011 -1 reputation to post in the wrong subforum There, I've fixed it. RE: OGZ maps to BSP files - Droid - 10-02-2011 (10-02-2011, 05:12 AM)C.Brutail Wrote: -1 reputation to post in the wrong subforum Back to the point please RE: OGZ maps to BSP files - Droid - 10-02-2011 STOP THE SPAM!!! RE: OGZ maps to BSP files - Maddin - 10-02-2011 Well you want to do something really cumbersome, why don´t you learn mapping with the Radiant? And I really doubt that your editor for cube 2 engine is better than the Radiant! Impossible! (Holy GtkRadiant! ) RE: OGZ maps to BSP files - Droid - 10-02-2011 Well yes i prefer cube 2 mapmaker,its simple and can do really good maps i did a good one earlier in the year. But either u present me with my petition or u DONT do small crap comments (shudnt it be NetRadiant maddin...asking just in case converter does not exist) EDIT: The thing about cube engine 2 is that u dont need a tool for making maps...u start a server with edit gametype and u can EDIT,and make,MAPS IN-GAME!!! Xonotic has a long way to go,in near future xonotic might do something like that RE: OGZ maps to BSP files - monad - 10-02-2011 In Sauerbraten Code: /writeobj name creates a OBJ file from the current map. You could import the model in {Gtk,Net}radiant. But is going to be a huge model like this: RE: OGZ maps to BSP files - Maddin - 10-02-2011 ... which is rather recommendable because there´s no VIS-blocking. (And btw: NetRadiant is similar to GtkRadiant 1.5) RE: OGZ maps to BSP files - Lord Canistra - 10-03-2011 Quote:Xonotic has a long way to gooh god I so insulted By the way, why play Xonotic then? And if you're up to making a map out of single .obj or any other model, check out this thread first. RE: OGZ maps to BSP files - Droid - 10-03-2011 U got me there canister emm...i dont know i start mapping then RE: OGZ maps to BSP files - Droid - 10-03-2011 where do the obj get saved cus i cant find it when i search for files. and it doesnt say anything when saved RE: OGZ maps to BSP files - monad - 10-03-2011 (10-03-2011, 09:37 AM)Droid Wrote: where do the obj get saved cus i cant find it when i search for files. In my case (Linux) in $HOME/.sauerbraten For example, with "/writeobj duel" it creates duel.obj and duel.mtl files in that directory. And yes, the command is silent. As mentioned above, read the inconveniences of using just a model for a map. RE: OGZ maps to BSP files - Droid - 10-04-2011 hmm :/ yes RE: OGZ maps to BSP files - mood - 10-04-2011 It is indeed quite sad that a man would go through the effort of making a game engine around the concept of a simple and fun (MULTIPLAYER) mapping program, and then make it hard to use the map anywhere but in that engine. Maybe someone could either create a way to save the maps in a more xonotic/quake-friendly way, or completely remake (yes, it is indeed much work) the program to work with quake-based games (or anything else really). I'd call it CubeRadiant :3 It's times like these I wish I already knew c++... |