vectorwars1r8 - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Map Releases & Reviews (https://forums.xonotic.org/forumdisplay.php?fid=13) +--- Thread: vectorwars1r8 (/showthread.php?tid=226) |
vectorwars1r8 - fabzor3 - 04-03-2010 download here shot1 shot 2 shot 3 shot 4 shot 5 this is the first release version, although the 8th generation, please tell me what you think by the way, if you want to add it to an official repo just ask, i have the uncompressed tga textures here, but i gave you jpg for now to save the webservers catching on fire RE: vectorwars1r8 - kay - 04-03-2010 looks nice but... the red is too red and the blue is too blue RE: vectorwars1r8 - fabzor3 - 04-03-2010 this comment follows "i have no idea what base im in" your right though i could replace that texture with something a little less insane RE: vectorwars1r8 - Cortez666 - 04-03-2010 1) at several points the light is too big, maybe reduce it a bit because it gaves you really ugly white spots. 2) since its an exposed position, there could be a be something better like a bigger health package (50, because its not very hard to reach) make the edge on the left like you did it on the right. it looks better and you cant overrun it i think you got a suitable trimtexture use there a round patch, so you can aviod a black hole RE: vectorwars1r8 - fabzor3 - 04-04-2010 cortez666 thank you very much i will ammend these changes asap RE: vectorwars1r8 - Cuinnton - 04-04-2010 nice fabz ill do a revision after castles. With your new texture shader knowledge you should deferentially texture a gun in game with carbon fiber/ stainless textures. I think I can make the textures look better with some brush work. I still find some a bit weird, but i love the upper center area, it has a really good feel RE: vectorwars1r8 - fabzor3 - 04-05-2010 (04-04-2010, 03:03 AM)Cuinnton Wrote: nice fabz ill do a revision after castles. With your new texture shader knowledge you should deferentially texture a gun in game with carbon fiber/ stainless textures. cuinnton : where do i find the source files for the guns? I'd really like to texture a weapon! RE: vectorwars1r8 - Taximus - 04-05-2010 Great map! Lighting may be an issue in some case though... For example, when you are in the flag room, under the stairs its completely black... nice nex-camping spot... The map seems really fun to play, but with bots... RE: vectorwars1r8 - Spyroviper - 04-06-2010 (04-05-2010, 12:19 PM)Taximus Wrote: Great map! Lighting may be an issue in some case though... I agree with the lighting in some spots being a bit to 'in your face' but as far as the looks goes, I like it very much RE: vectorwars1r8 - fabzor3 - 04-19-2010 *update* I'm going to be completely retexturing this map, keeping only a few of the ones seen in the previous shots RE: vectorwars1r8 - Taximus - 04-22-2010 Getting pretty low framerate compared to some other maps... Was the map optimised? Or was optimisation still to be done? maybe it as to do with the lighting... We'll see with the new version coming... Continue your great work! RE: vectorwars1r8 - fabzor3 - 04-23-2010 (04-22-2010, 07:16 PM)Taximus Wrote: Getting pretty low framerate compared to some other maps... yeah i get that comment a lot... I think the big fps killer is these new cubemaps... I'll have to redesign the shaders and lighting! thanks for your feedback Taximus |