Important: Need more 2D artwork! :D - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: Important: Need more 2D artwork! :D (/showthread.php?tid=2427) Pages:
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Important: Need more 2D artwork! :D - Samual - 12-12-2011 Hey everyone, I'm sure some of you know about a previous thread where Antibody asked for help with getting some icon artwork done for game modes and such... Well, i've got some other tasks to do... Actually, four in total. Below I have them listed, sorted in order from highest priority to lowest priority:
That's pretty much all i've got for now, really i'd like people to concentrate on the first two.. ESPECIALLY for before the end of January or such so it can potentially get into the next release. Let me know what you're interested in doing if anything -- If you need more details about how to accomplish some task, let me know and I can try and give you that extra information. RE: Important: Need more 2D artwork! :D - unfa - 12-12-2011 Those little circles are mine And I think not everybody hates them. Looks like some people find them simple and aesthetic. For example I don't really like these per-weapon crosshairs as I think they have too much detail. So I made my own set. I might try making another set anyways... If I can get some time, I'll try working on these little thingies. I think more artists will do something here so you'll just pick the best works among those posted. RE: Important: Need more 2D artwork! :D - nowego4 - 12-12-2011 Per weapon crosshairs + health crosshair color, never really noticed Anyway, I'm not to handy with the GIMP but might give 1/2/3 a shot anyway. Don't get your hopes up. RE: Important: Need more 2D artwork! :D - Samual - 12-12-2011 Well for the crosshairs, I actually could code a "theme/pack" setting so players could select between many different groups of crosshairs I don't really mean to be that rude unfa, but the general reaction from Nexuiz/competitive players coming to the Xonotic default crosshairs is.... very negative. RE: Important: Need more 2D artwork! :D - Cortez666 - 12-12-2011 http://pics.nexuizninjaz.com/images/c49870mbe4l8l3nwz2.jpg here is one i have made RE: Important: Need more 2D artwork! :D - rainerzufalldererste - 12-12-2011 if a rotating wait image is possible: you can use this one: xonotic wait.zip (Size: 9.79 MB / Downloads: 7) RE: Important: Need more 2D artwork! :D - frostwyrm333 - 12-13-2011 Would it be possible for crosshairs to change color/brightness according to the background image? Often you can't see the charge of nex for example. I know that you can change color of all crosshairs but it would be cool. RE: Important: Need more 2D artwork! :D - rainerzufalldererste - 12-13-2011 -> negative color could be useful... RE: Important: Need more 2D artwork! :D - matrixx - 08-03-2013 Just hacked this lag warning symbol together, don't know how well it would fit, but the image still hasn't been fixed as of 0.7 so I figured I'd take a shot at it. RE: Important: Need more 2D artwork! :D - zykure - 08-03-2013 (08-03-2013, 01:18 AM)matrixx Wrote: Just hacked this lag warning symbol together, don't know how well it would fit, but the image still hasn't been fixed as of 0.7 so I figured I'd take a shot at it. That looks pretty cool already, maybe the jagged lines on the dial make it a bit too "nervous"-looking (for lack of a better word) ... The clock should not draw away attention from the game; and the one we're currently using stays a bit more in the background IMHO. Anyway, I like the futuristic touch this new clock has. (12-12-2011, 12:30 AM)Samual Wrote: [...] but really even if it isn't perfect, ANYTHING is better than what we have now. THEN WHY IS THIS NOT IN THE GAME YET??! RE: Important: Need more 2D artwork! :D - aa - 08-03-2013 I have made a kinda-luminos styled clock. What do you think? RE: Important: Need more 2D artwork! :D - zykure - 08-03-2013 (08-03-2013, 09:00 AM)aa Wrote: I have made a kinda-luminos styled clock. What do you think? The hands should definitely be moved so that they don't line up with the horizontal/vertical axes. Also, make the hands either a bit smaller or a bit large so they don't end directly at the "circles" on the dial. It looks good already, and I think if you change those two things it will look awesome! RE: Important: Need more 2D artwork! :D - aa - 08-03-2013 Thank you very much for your quick reply, Zykure. Here is the corrected version RE: Important: Need more 2D artwork! :D - matrixx - 08-03-2013 (08-03-2013, 06:15 AM)zykure Wrote: That looks pretty cool already, maybe the jagged lines on the dial make it a bit too "nervous"-looking (for lack of a better word)Sharp? Angry? (08-03-2013, 06:15 AM)zykure Wrote: The clock should not draw away attention from the game; and the one we're currently using stays a bit more in the background IMHO.The current clock is opaque blue and black and blocks a large chunk of the upper-left corner... RE: Important: Need more 2D artwork! :D - aa - 08-03-2013 It looks like an evil eye with cyan blood lines. RE: Important: Need more 2D artwork! :D - matrixx - 08-03-2013 (08-03-2013, 07:01 PM)aa Wrote: It looks like an evil eye with cyan blood lines. Oops, yeah it does... RE: Important: Need more 2D artwork! :D - tZork - 08-04-2013 Hmm is a clock really the best way to go? some stylized scene of someone stabbing a modem would be more to the point Or.. something else - be creative =) RE: Important: Need more 2D artwork! :D - poVoq - 08-25-2013 A network cable cut with scissors? RE: Important: Need more 2D artwork! :D - JayWalker - 08-25-2013 I think just an ethernet cable coming out of a socket would get the point across. Think like the icon from RTCW but done up in appropriate colors. RE: Important: Need more 2D artwork! :D - rashintawak - 11-11-2013 Hello every one, i just discover this game a few day ago, and it's a very great open-source game. (you should think to add this game to default repos of linux !) But yes the clock is very ugly and i was asking if a clock was necessary, and if we can put an animation instead of an image? I'm asking this because i have an idea for an image/animation of two planete wich send each other "plasma" and Collide and scatters if connection lost. Here a draft of my idea (i need to add post-effect, better litghting, add some particle, change planet and a lot of other thing...^^): http://img4.imageshack.us/img4/8859/nglr.png Thank to say me if it's possible, else i will do a background screen with it ^^. Ps : sorry for my bad english, i need more pratrice. RE: Important: Need more 2D artwork! :D - Mr. Bougo - 11-11-2013 That's really cool, but I think we're aiming for something simple and readable. I don't really see the connection with network problems here. RE: Important: Need more 2D artwork! :D - rashintawak - 11-11-2013 yes it need a lot of Imagination to read it, so it will be a background. i'm just a casual modeler but i will probably try to do something for this game (as soon as i have found what to do^^) So see you soon! RE: Important: Need more 2D artwork! :D - Mr. Bougo - 11-11-2013 Thanks a lot, though! I appreciate. RE: Important: Need more 2D artwork! :D - sev - 11-11-2013 (11-11-2013, 10:32 AM)rashintawak Wrote: Thank to say me if it's possible, else i will do a background screen with it ^^. I don't think animations are possible. Keep in mind that the icon is generally visible for brief moments only. That being said, since you know your way around a 3D application, there is always demand for item and prop modelers, maybe that is of interest to you. (08-25-2013, 09:54 PM)JayWalker Wrote: I think just an ethernet cable coming out of a socket would get the point across. Yes, this makes the most sense to me as well. Here is my draft version for the luminos revision: icons8_network.png (Size: 2.92 KB / Downloads: 188) RE: Important: Need more 2D artwork! :D - Maddin - 11-11-2013 That looks very cool sev! I´d definitely would vote this up, also because it´s not too big and has transparent parts allowing you to read the scoreboard (including your ping ). |