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[BUG] [Bug]no damage with using Electro with lightning gun mode - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Support (https://forums.xonotic.org/forumdisplay.php?fid=3) +--- Forum: Xonotic - Help & Troubleshooting (https://forums.xonotic.org/forumdisplay.php?fid=4) +--- Thread: [BUG] [Bug]no damage with using Electro with lightning gun mode (/showthread.php?tid=2578) |
[Bug]no damage with using Electro with lightning gun mode - Lento - 02-03-2012 Hello, I found a serious bug in Electro with lightning gun mode. I think this is a bug. This is caused when you shoot lightning gun to your enemy while his going backward. This is my server and xonotic git version. I captured it and uploaded on YouTube. Here is the URL. http://www.youtube.com/watch?v=_mrGcGKCYak I saw the code for electro(qcsrc/server/w_electro.qc) but I couldn't solve it out. RE: [Bug]no damage with using Electro with lightning gun mode - tZork - 02-03-2012 Unlikely to ever get solved as the standard balance does not use it and there's a separate LG-like weapon planned for future versions. If you or someones else does solve it tough, patches are always welcome. RE: [Bug]no damage with using Electro with lightning gun mode - Lento - 02-28-2012 OKay, I've tried to solve it but idk where is the point for collision detection... and some of stuffs I found are "server/g_damage.qc", "client/View.qc". I think Damage() is the function for it, and getstatf(STAT_HIT_TIME) is related to hit, but I couldn't solve it out. Also, I'm trying to switch hit sound when target has armorvalue and target has no armorvalue like Quake 4, but idk the relation between g_damage.qc and View.qc. View.qc is processed everytime, but g_damage.qc is processed when players get damage. I want some references...hmm... |