[SUGGESTION] mouse cvars - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Suggestion Box (https://forums.xonotic.org/forumdisplay.php?fid=20) +--- Thread: [SUGGESTION] mouse cvars (/showthread.php?tid=2621) |
mouse cvars - N3phr!s - 02-16-2012 i know im already starting to piss off ppl with my craziness about mouse settings (sry mr.bougo ) but its rly important to me... so heres the thing, some time ago a custom optimized exe build came out for the standalone quake3 mod urban terror (Forum thread about the optimized build) which besides of a huge list of other awesome improvements enabled u to use /in_rawmouse 1 what this means: Quote:WM_INPUT (aka Raw Input) i know darkplaces is a modified quake1 engine and quake3 is different but would it be possible to implement this feature anyways? it would mean ALOT to me since this improved my aim in this game drastically RE: mouse cvars - edh - 02-17-2012 Can this even be implemented crossplatform? In SDL I think this can be done but in GLX and WGL? |