Suggestions for server performance tweaking - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Support (https://forums.xonotic.org/forumdisplay.php?fid=3) +--- Forum: Xonotic - Server Administration (https://forums.xonotic.org/forumdisplay.php?fid=16) +--- Thread: Suggestions for server performance tweaking (/showthread.php?tid=2662) |
Suggestions for server performance tweaking - evit - 02-27-2012 Hello Everyone, Does anyone know if there is any documentation on tweaking the server for optimal performance? Any pointers? TIA RE: Suggestions for server performance tweaking - tZork - 02-28-2012 If you use git, make sure you compile with release flags (./all compile -c -r) If not, we'd need to know what sort of performance issues you have (cpu load, mem use, network?). Generally is should 'just work', but with larger player counts, complicated maps or low powered hosts some tweakage could be necessary. RE: Suggestions for server performance tweaking - evit - 02-28-2012 Hey tZork, Thanks for your response. In my case it would be network bandwidth issues so I'd like to optimize as much as possible. Perhaps a page on the Wiki or something could be a place for the community to share its wisdom? RE: Suggestions for server performance tweaking - tZork - 02-28-2012 xonotic/server/server.cfg Wrote://sv_maxrate 1000000 // limits client connections to this rate in bytes/secondsand possibly xonotic/server/server.cfg Wrote://sys_ticrate 0.0333333 // change to 0.0166667 if your server can take the abuse, can make the game a bit more fluent(tough a slower tick has side effects) are the main network settings for servers iirc RE: Suggestions for server performance tweaking - Mr. Bougo - 02-28-2012 Expect complaints if your ticrate is too large though, experienced players can really feel it. RE: Suggestions for server performance tweaking - evit - 02-28-2012 Got it! Thanks! |