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NetRadiant all shaders missing. - Printable Version

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NetRadiant all shaders missing. - Much Noise - 02-28-2012

So I tried out NetRadiant (1.5.0 20120114). I was going through the tutorial and noticed all the shaders say SHADER NOT FOUND. I've tried looking around for answers for this, but I haven't found anything that solves it. If I change the setting under Edit>Preferences>Settings>Paths then I can get different results, but haven't fix it yet.

What's the correct way to set this up?

Edit: Im using xonotic 0.5 from Desura on Windows if that makes a difference =)


RE: NetRadiant all shaders missing. - Cortez666 - 02-28-2012

(02-28-2012, 06:06 PM)Much Noise Wrote: Edit: Im using xonotic 0.5 from Desura on Windows if that makes a difference =)

the problem is that the default xonotic uses compressed textures the radiant cant read.
if you want to map you should use the git or autobuild version, because they provide uncompressed textures.


RE: NetRadiant all shaders missing. - Much Noise - 02-28-2012

I read some stuff about just uncompressing the .pk3 archives. Is this not a possibility?


RE: NetRadiant all shaders missing. - Cortez666 - 02-28-2012

no thats not the problem. with compressed i mean the format of the textures. the radiant can read jpg's and tga's even if they are pk3'ed or zipped (which is basically the same) as long as they are in the correct folder. the format of the textures in the normal game is dds. For normal playing it doesnt make a difference (its just smaller) but for mapping it does make a difference as the radiant cant read the dds files.

try to download the autobuild version with uncompressed textures http://beta.xonotic.org/autobuild/Xonotic-latest-high.zip
if that is too big (1.2gb) you can use the mapping support http://beta.xonotic.org/autobuild/Xonotic-latest-mappingsupport.zip
if you chose the mapping support you need to unzip it in the same folder where also xonotic is placed.


RE: NetRadiant all shaders missing. - Much Noise - 02-28-2012

That's working. Thank you!