[FIXED] Projectile disappearing if you shoot to the teleport's border - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Support (https://forums.xonotic.org/forumdisplay.php?fid=3) +--- Forum: Xonotic - Help & Troubleshooting (https://forums.xonotic.org/forumdisplay.php?fid=4) +--- Thread: [FIXED] Projectile disappearing if you shoot to the teleport's border (/showthread.php?tid=2677) |
Projectile disappearing if you shoot to the teleport's border - adem - 03-02-2012 The Latest 0.6 autobuild. Projectile disappearing if you shoot to the teleport's border. Map - Stromkeep. It happens on both OS's - Windows7 x64 and Kubuntu 12.04. Console types this: Code: impactfilter found something - and it even gets handled correctly - please tell divVerent that this code apparently gets triggered again RE: Projectile disappearing if you shoot to the teleport's border - Halogene - 03-02-2012 Thanks for reporting, I think this might have already been resolved, at least it says so on http://dev.xonotic.org/issues/824 As it has been marked as resolved 19 hours ago at the time I am writing this, could you please test it again with an updated autobuild? Edit: quickly tested it myself on stormkeep, and the issue seems to prevail. I updated autobuild just now, maybe the fix did not yet make it into autobuild? RE: Projectile disappearing if you shoot to the teleport's border - adem - 03-02-2012 I've downloaded the latest autoupdate build today, about 3-4 hours ago. So now there is nothing new that autoupdate script can download. This message is still exist. Build: Xonotic Windows64 01:08:39 Mar 2 2012 - release I guess I need to wait 1 day to test a new build =) p.s. "impactfilter found something" message at the end of attached file. RE: Projectile disappearing if you shoot to the teleport's border - divVerent - 03-05-2012 What now? There was an ifdef/ifndef issue. RE: Projectile disappearing if you shoot to the teleport's border - Halogene - 03-05-2012 Just updated my autobuild and I cannot reproduce it any more. Thanks! |