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[FIXED] Projectile disappearing if you shoot to the teleport's border - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Support (https://forums.xonotic.org/forumdisplay.php?fid=3) +--- Forum: Xonotic - Help & Troubleshooting (https://forums.xonotic.org/forumdisplay.php?fid=4) +--- Thread: [FIXED] Projectile disappearing if you shoot to the teleport's border (/showthread.php?tid=2677) |
Projectile disappearing if you shoot to the teleport's border - adem - 03-02-2012 The Latest 0.6 autobuild. Projectile disappearing if you shoot to the teleport's border. Map - Stromkeep. It happens on both OS's - Windows7 x64 and Kubuntu 12.04. Console types this: Code: impactfilter found something - and it even gets handled correctly - please tell divVerent that this code apparently gets triggered again
Entity type: grenade
Origin: '1186.9 209.5 -29.0'
Velocity: '-726.4 -1698.7 -577.5'
impactfilter found something - and it even gets handled correctly - please tell divVerent that this code apparently gets triggered again
Entity type: grenade
Origin: '1176.4 208.6 -29.0'
Velocity: '-828.7 -1656.3 -560.1'
impactfilter found something - and it even gets handled correctly - please tell divVerent that this code apparently gets triggered again
Entity type: grenade
Origin: '1238.6 210.6 -29.0'
Velocity: '-78.6 -1796.4 -707.1'
impactfilter found something - and it even gets handled correctly - please tell divVerent that this code apparently gets triggered again
Entity type: grenade
Origin: '1155.0 209.9 24.5'
Velocity: '-1823.2 -558.0 105.2'
impactfilter found something - and it even gets handled correctly - please tell divVerent that this code apparently gets triggered again
Entity type: grenade
Origin: '1155.0 209.2 24.7'
Velocity: '-1820.5 -566.0 108.2'
impactfilter found something - and it even gets handled correctly - please tell divVerent that this code apparently gets triggered again
Entity type: grenade
Origin: '1155.0 208.3 25.9'
Velocity: '-1815.9 -576.2 123.1'
impactfilter found something - and it even gets handled correctly - please tell divVerent that this code apparently gets triggered again
Entity type: grenade
Origin: '1155.0 209.5 24.2'
Velocity: '-1821.8 -563.5 102.3'
impactfilter found something - and it even gets handled correctly - please tell divVerent that this code apparently gets triggered again
Entity type: grenade
Origin: '1170.6 210.6 -29.0'
Velocity: '-1732.0 -586.0 -616.7'
would have to put player in solid, won't do that
impactfilter found something - and it even gets handled correctly - please tell divVerent that this code apparently gets triggered again
Entity type: grenade
Origin: '1170.6 210.6 -29.0'
Velocity: '-1732.0 -586.0 -643.4'RE: Projectile disappearing if you shoot to the teleport's border - Halogene - 03-02-2012 Thanks for reporting, I think this might have already been resolved, at least it says so on http://dev.xonotic.org/issues/824 As it has been marked as resolved 19 hours ago at the time I am writing this, could you please test it again with an updated autobuild? Edit: quickly tested it myself on stormkeep, and the issue seems to prevail. I updated autobuild just now, maybe the fix did not yet make it into autobuild? RE: Projectile disappearing if you shoot to the teleport's border - adem - 03-02-2012 I've downloaded the latest autoupdate build today, about 3-4 hours ago. So now there is nothing new that autoupdate script can download. This message is still exist. Build: Xonotic Windows64 01:08:39 Mar 2 2012 - release I guess I need to wait 1 day to test a new build =) p.s. "impactfilter found something" message at the end of attached file. RE: Projectile disappearing if you shoot to the teleport's border - divVerent - 03-05-2012 What now? There was an ifdef/ifndef issue. RE: Projectile disappearing if you shoot to the teleport's border - Halogene - 03-05-2012 Just updated my autobuild and I cannot reproduce it any more. Thanks! |