[CTF MAP] Geomonetary - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Map Releases & Reviews (https://forums.xonotic.org/forumdisplay.php?fid=13) +--- Thread: [CTF MAP] Geomonetary (/showthread.php?tid=292) Pages:
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[CTF MAP] Geomonetary - MintOX - 04-13-2010 My latest map... http://omploader.org/vNDUzYg/geomonetaryV1R1.pk3 http://pics.nexuizninjaz.com/viewer.php?file=tg7xzh8f9kc9ct3veejb.jpg http://pics.nexuizninjaz.com/viewer.php?file=7xbnz15bhwzq2r17ty3b.jpg http://pics.nexuizninjaz.com/viewer.php?file=czfh1pg5u50mtf61xo.jpg http://pics.nexuizninjaz.com/viewer.php?file=7q7r4xe793q86vnizjlw.jpg http://pics.nexuizninjaz.com/viewer.php?file=agpt99u63kthuxs0foa.jpg http://pics.nexuizninjaz.com/viewer.php?file=nt7so9oyvakh9gfmpdk.jpg Mintox RE: [CTF MAP] Geomonetary - -z- - 04-13-2010 It's looking good but like I said on IRC, you should try out the cellshaded black borders that cyber parcour uses. I think it would look really good on this map. RE: [CTF MAP] Geomonetary - Sepelio - 04-14-2010 I really like it. Its open enough that people will like it but closed enough that there wont be people camping left right and center. Great work. RE: [CTF MAP] Geomonetary - chooksta - 04-15-2010 well done my overseas brother! keep em coming! :^ RE: [CTF MAP] Geomonetary - MintOX - 04-15-2010 (04-13-2010, 03:43 PM)-z- Wrote: It's looking good but like I said on IRC, you should try out the cellshaded black borders that cyber parcour uses. I think it would look really good on this map. Cell shaded black borders? I must have missed that. What are are you referring to exactly? RE: [CTF MAP] Geomonetary - Roanoke - 04-15-2010 Played this on hoctf the other day. Fun map, good movement, and there seem to be enough weapons and ammo for everyone. My only criticism is that you can't hop the tall wall next to the bases due to the ceiling, though that may cause camping. RE: [CTF MAP] Geomonetary - P180 - 04-16-2010 (04-15-2010, 06:07 PM)Roanoke Wrote: Played this on hoctf the other day. Fun map, good movement, and there seem to be enough weapons and ammo for everyone. I like that you can fall off and die but that there are railings so if you do fall off it's totally your own fault. I would also like to hop the wall but make it so if you land on the roof you die. Great map though, thanks for making it. RE: [CTF MAP] Geomonetary - Roanoke - 04-16-2010 (04-16-2010, 06:30 PM)P180 Wrote: I like that you can fall off and die but that there are railings so if you do fall off it's totally your own fault. I would also like to hop the wall but make it so if you land on the roof you die. Like triangulate? That could be a solution. RE: [CTF MAP] Geomonetary - parasti - 04-17-2010 Solution to what? If I accidentally make a jump a little too high, I'd much rather find myself at an invisible wall than an instakill roof. RE: [CTF MAP] Geomonetary - Debugger - 04-17-2010 Nice map Reminds a bit on mid-age? RE: [CTF MAP] Geomonetary - P180 - 04-17-2010 (04-17-2010, 03:00 AM)parasti Wrote: Solution to what? If I accidentally make a jump a little too high, I'd much rather find myself at an invisible wall than an instakill roof. Well don't land on the roof then. If you jump up you can get back down with out landing on the roof. An istakill roof would allow more advanced players freedom to blast past the noobs. It would most likely require a rocket jump so make sure you have enough health. RE: [CTF MAP] Geomonetary - kojn^ - 04-19-2010 Seriously, this looks like a SICK CTF map, I'm hoping I will be able to test this soon, it looks awesome!! RE: [CTF MAP] Geomonetary - parasti - 04-19-2010 (04-17-2010, 01:32 PM)P180 Wrote: An istakill roof would allow more advanced players freedom to blast past the noobs. If these players can't do that without base-to-base rocket jumping, they really aren't that advanced. RE: [CTF MAP] Geomonetary - CuBe0wL - 04-19-2010 The map is on btw. on DCC CTF. RE: [CTF MAP] Geomonetary - P180 - 04-19-2010 (04-19-2010, 06:31 AM)parasti Wrote: If these players can't do that without base-to-base rocket jumping, they really aren't that advanced. I rarely rocket jump but think this would be nice for this map. I don't think it will cause people to rocket jump from base to base all the time either. It would be very dangerous. Not only with a kill roof but exposing your self to nex fire from all sides. It would be feasible though and just adds another dimension to the map. Yes people will land on the roof and we will all have a good laugh. Parasti your last comment sounded like you were attacking people who rocket jump in general and not providing constructive discussion. If your playing style doesn't include rocket jumps like mine doesn't, it should not mean that there shouldn't be places were doing so would possibly give you an advantage. Just a note from the last 4 or 5 times that I have played this map I really enjoyed it. I just want to say thanks again RE: [CTF MAP] Geomonetary - Roanoke - 04-19-2010 I think that a standard roof would work out fine. It's a small area, with curvy rockets you can easily take out a sniper. RE: [CTF MAP] Geomonetary - kojn^ - 04-21-2010 Whatever people are on about rocketjump wise, don't change the map so it makes it easier..just gonna kill gameplay other wise RE: [CTF MAP] Geomonetary - jaykay - 04-21-2010 hi, i just noticed a small issue on http://pics.nexuizninjaz.com/viewer.php?file=czfh1pg5u50mtf61xo.jpg where does the light come from? theres no source which is a bit disturbing after you notice that RE: [CTF MAP] Geomonetary - Roanoke - 04-21-2010 There are bioluminescent bacteria on the walls and in the water that arrange themselves in stripes. Duuh. RE: [CTF MAP] Geomonetary - Sepelio - 04-23-2010 (04-21-2010, 05:54 PM)Roanoke Wrote: There are bioluminescent bacteria on the walls and in the water that arrange themselves in stripes. Could always edit the textures to show it RE: [CTF MAP] Geomonetary - Roanoke - 04-23-2010 Two issues: 1. No minimap 2. Bad textures near red base: http://pics.nexuizninjaz.com/images/vgyh3dmol4xpoppbo79.jpg - Good http://pics.nexuizninjaz.com/images/taugahb4mw080f5gog9.jpg - Bad RE: [CTF MAP] Geomonetary - Taximus - 04-23-2010 It remembers me of sauerbraten (cube 2) The map seems fun, great work... RE: [CTF MAP] Geomonetary - Cyber Killer - 04-24-2010 Looks cool. Kind'a reminds me of original levels from Quake 1 (and I loved them) ;-). RE: [CTF MAP] Geomonetary - ImpulseNine - 04-24-2010 Nice work, gadget. RE: [CTF MAP] Geomonetary - vaan - 04-29-2010 do like the map. |