Mute patch - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Development (https://forums.xonotic.org/forumdisplay.php?fid=12) +--- Thread: Mute patch (/showthread.php?tid=3027) |
Mute patch - _Subzero_ - 05-19-2012 Back in Nexuiz times there was a patch adding mute/unmute commands to the server. I'm unable to get it now. If anyone has that patch I would really appreciate if he can PM it to me. Thx! RE: Mute patch - Mr. Bougo - 05-19-2012 Just put these in your server.cfg: Code: alias mute "prvm_edictset server $1 muted 1" Then, just mute playernumber, for example mute 1 Playernumbers are shown in the output of "status" or "status 2" RE: Mute patch - _Subzero_ - 05-19-2012 Oh, simpler than I thought. Thank you! RE: Mute patch - Samual - 05-26-2012 FYI I actually stripped out those old aliases because I planned on adding new commands which were based off the ban system Idea was that you could "mute ban" a player, so they can't speak based on their IP or cryptography key... I have it partly coded, but never got around to finishing it.. thing is, the banning protocol would need improvement to handle the mute bans as well, and I just don't have time.motivation to do it right now. RE: Mute patch - Mr. Bougo - 05-26-2012 Could you reintroduces the aliases then? I don't see why they would be removed if there's nothing to replace them. RE: Mute patch - Samual - 05-26-2012 (05-26-2012, 10:55 AM)Mr. Bougo Wrote: Could you reintroduces the aliases then? I don't see why they would be removed if there's nothing to replace them.They're pretty terrible anyway, muting like that is so easily bypassed. I removed it actually after attempting to mute someone, and all they did was kept leaving and coming back... That mute method is almost pointless, tbh. I can half-ass the commands for now I guess, but still kinda sucks that they don't really work very well. |