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[SUGGESTION] Movement tutorial ingame - Printable Version

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Movement tutorial ingame - Justin - 09-05-2012

Thinking especially about begginers.

Well I hope the thread title says it all. I decided to make a tutorial map for Xonotic movement training (and probably shooting?) as in quake live. But I need your help and feedback:

Is it a good idea?
How many rooms do we need (how many aspects of training)?
Has anyone before me posted such map, if yes: who and what?

The video showing how it looks in game: Level 2 - ramp jumping.


1 room will be probably jumping, second: ramping, third - both and laser jumping

And few screenshots:

[Image: xonotic20120905231539-00.jpg]

[Image: xonotic20120905231531-00.jpg]

I was thinkig about adding some moving platforms and effects. Post your ideas here. Also visuals have to be perfect (I want it to be representative)
And I don't want this to be just another unfinished project (as many in Xonotic) so I look forward to help of other mappers too. If anyone wants to get involved: Just PM me.


RE: Movement tutorial ingame - hutty - 09-05-2012

I was thinking about making one of these at some point ... but I have been too busy lately ...

It might be worth it to make a contest to see who can come up with the best ideas ...

but ... besides that ... your map is looking pretty nice so far ...

make sure to show off the warpzones in ways that will make portal fans proud ...


RE: Movement tutorial ingame - Mr. Bougo - 09-05-2012

There was such a thing in nexuiz 2.5.2. Problem is that it breaks as soon as balance or weapons are changed, and that happens on pretty much every release or so.


RE: Movement tutorial ingame - hutty - 09-05-2012

wow ... replied at same time :3 ...

actually what part of balance changes broke the nexuiz one? ... it should still play just fine ... (but it is ugly)


RE: Movement tutorial ingame - Justin - 09-05-2012

Well, Bougo: Some things does not change. I updated first post: Any professional mapping help would be greatly appreciated.


RE: Movement tutorial ingame - Mr. Bougo - 09-05-2012

I don't know about that :X


RE: Movement tutorial ingame - hutty - 09-05-2012

the nexuiz one (if you didn't know allready)

-- was ugly
-- had audio of someone talking about what to do
-- had a special bot behind glass to make it look like you were being supervised
-- has a bounce
-- had some lava
-- had the player hit buttons with some of the weapons (RL electro ...)
-- at the end you use the rifle -- shoot through the glass -- and kill the instructer Tongue


anything else that other people made was never finished ...

--

...

i'm thinking that we need some aperature ish cool ness ...
maybe instead of a person talking ... who goes on ... and on ... and on ...
we could have a big sign that states what each weapon does ...
then have a BREAK THE TARGETS (smach bros mele style) for each weapon ...

and porto lauch puzzles ... :3


wait ... better idea ... you announce the project ... and all mappers can make challange rooms ...
kind of a collaboration project...

dibs on hlac...

...


RE: Movement tutorial ingame - Mr. Bougo - 09-06-2012

(09-05-2012, 09:24 PM)hutty Wrote: wait ... better idea ... you announce the project ... and all mappers can make challange rooms ...
kind of a collaboration project...

That would need a lot of coordination between the mappers to avoid redundancy and style inconsistencies :X


RE: Movement tutorial ingame - cccxd - 09-06-2012

It's really great idea. Now You need to search a lot of things by you own or ask anothers in the game.
Finishing singleplayer is imposible without watching some video like this http://www.youtube.com/watch?v=mqk9eMo2TD4


It'll be great to see:
→some weapons tutorial like in nexuiz
→basic movement- straight corridor and you have x sec too run throu so you need bunnyhoping. checkpoint and some laser jumping up and over some holes without clock.
→few normal games
→some /\/\/\/ to learn turning when bunnyhoping
after this race levels should be easy


RE: Movement tutorial ingame - hutty - 09-06-2012

aah ... the race level ...
did you know ... in the current release ... they made the time limit a couple seconds longer ? ...
that level used to be much harder (i think the video is the old version)

actually though ... I learned a lot while looking at vids on how to beat the race


RE: Movement tutorial ingame - frostwyrm333 - 09-06-2012

Nice, tutorial is necessary to make noobs realize Xonotic is not quake reskin.

(btw. does porto predate portal game?)


RE: Movement tutorial ingame - Mr. Bougo - 09-06-2012

(09-06-2012, 05:11 PM)frostwyrm333 Wrote: (btw. does porto predate portal game?)

No, it doesn't. It was made when Portal was the game of the moment.


RE: Movement tutorial ingame - Justin - 09-07-2012

With all due respect: Please remove your post, aa.


RE: Movement tutorial ingame - hutty - 09-07-2012

do you want me to make some big signs that explain ramp jumping and such ?


btw ... I like the visual style of these tutorial rooms


RE: Movement tutorial ingame - rocknroll237 - 09-07-2012

I really like the theme, Justin, and I like the fact that you have to enter different rooms to learn different things.

I can help do some signs if you want. I feel that my grammar is decent enough. Big Grin


RE: Movement tutorial ingame - machine! - 09-07-2012

Great job, might make the teles a bit more obvious, if that haven't already been mentioned...


RE: Movement tutorial ingame - s1lence - 09-12-2012

How do we localize signs if they're going to be on textures?


RE: Movement tutorial ingame - hutty - 09-12-2012

picturize it? ... how do they localize the signs in portal ? ...
I see how that could be an issue ... but how would you get around it? ...
unless we make some text object ... that displays text from a file ...
or make the signs in svg so they can be edited easily ...


....

challenge accepted :3


RE: Movement tutorial ingame - Mr. Bougo - 09-13-2012

(09-12-2012, 10:54 PM)hutty Wrote: challenge accepted :3

Uh... Wha?


RE: Movement tutorial ingame - Justin - 09-13-2012

(09-12-2012, 10:54 PM)hutty Wrote: picturize it? ... how do they localize the signs in portal ? ...
I see how that could be an issue ... but how would you get around it? ...
unless we make some text object ... that displays text from a file ...
or make the signs in svg so they can be edited easily ...


....

challenge accepted :3

I can feel something big.... Go go, Hutty!


RE: Movement tutorial ingame - rocknroll237 - 09-13-2012

Quote:I can feel something big

That's what she said... Tongue

Hey Hutty, when you figure out how to make the signs, I can write some stuff and help you structure the text. Also, making them funny just like in Portal is a must! We could also get some of 'Simple items' people to create awesome logos that go with the signs. PM me. Smile


RE: Movement tutorial ingame - hutty - 09-14-2012

This is what I am going for ...

I know the style doesn't fit ... but this is just an example ...



.png   sign-0001.png (Size: 30.06 KB / Downloads: 101)


notice that its all pictorial ... no translation needed ...


RE: Movement tutorial ingame - Mr. Bougo - 09-15-2012

All I can see is "if you jump longer you can reach farther", which is just common sense, no?

EDIT: NVM. Although the angles displayed seem odd to me :X

EDIT2: My post is useless, ignore it.


RE: Movement tutorial ingame - Cyber Killer - 09-15-2012

actually such a colorful and slightly humorous art style for the signs would fit imho :-)


RE: Movement tutorial ingame - Justin - 09-15-2012

Hutty! Thats something productive you produced! Keep it up! Im working currently on level 1 which is: normal jumping and strafe jumping.