[NEEDS INFO] stromkeep broken? - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Support (https://forums.xonotic.org/forumdisplay.php?fid=3) +--- Forum: Xonotic - Help & Troubleshooting (https://forums.xonotic.org/forumdisplay.php?fid=4) +--- Thread: [NEEDS INFO] stromkeep broken? (/showthread.php?tid=3582) |
stromkeep broken? - hutty - 10-11-2012 when I open stormkeep in radiant ... and hit compile ... it will fail to compile the vis stage saying that there it cant find the bsp .... however ... if I select everything and replace all the textures with something boring from trakk5 ... it compiles just fine ... is this only an issue with me? or does anyone else get this too ... xonotic 0.6 ... mint 12 linux ... RE: stromkeep broken? - aa - 10-11-2012 It complies fine on mine. No errors or anything. Xonotic 0.6. Slackware 13.**. RE: stromkeep broken? - hutty - 10-11-2012 thats strange ... ill wait on this till after I update to mint 13 edit :: aa ... what compile setting did you use? ... if you did bsp only ... of couse its going to work ... it failed for me on one of the higher quailty test compiles RE: stromkeep broken? - hutty - 10-20-2012 still need to narrow it down more ... but it appears that I have issues with the lava shaders RE: stromkeep broken? - aa - 10-22-2012 I compiled it at "(final)+ambient occlusion" setting. Still no problems. ( Code: [q3map2] -meta -v -samplesize 8 -minsamplesize 4 "[MapFile]" P.S. I am using NETradant from Ingar's NetRadiant Packages. RE: stromkeep broken? - Maddin - 10-23-2012 hutty, clean up your OS! I got the intention that you broke something again... RE: stromkeep broken? - hutty - 10-29-2012 clean mint 13 install netradiant git stormkeep xonotic 0.6 same error RE: stromkeep broken? - hutty - 11-04-2012 ok ... i have narrowed it down ... if I replace both of the lava shaders (moving and not moving) and the red-line bouncepad effect shader .... it will compile ... RE: stromkeep broken? - hutty - 11-12-2012 I'm still digging into this issue ... all other (quake) sources just say that the error "is caused by another" ... ... which is not helpful at all ... aa ... are you on a 32 or 64 bit system? (im on a 64 bit ...) RE: stromkeep broken? - aa - 11-12-2012 Yes. 64 bit. RE: stromkeep broken? - hutty - 11-20-2012 more wierdness ... i'm working on a custom map ... and if I try to use the ground-drylake02 shader ... the same thing happens ... RE: stromkeep broken? - hutty - 11-20-2012 even wierder ... I have the same issue with the purple lava texture ... switch to the blue one ... it compiles just fine ... RE: stromkeep broken? - Mr. Bougo - 11-21-2012 Care to share the log for your tests? That would be at least slightly more helpful. RE: stromkeep broken? - hutty - 11-23-2012 not sure what you mean by log .... RE: stromkeep broken? - Maddin - 11-23-2012 He means the text output which shows all the actions, so including the compile log. |