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[NEEDS INFO] stromkeep broken? - Printable Version

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+--- Thread: [NEEDS INFO] stromkeep broken? (/showthread.php?tid=3582)



stromkeep broken? - hutty - 10-11-2012

when I open stormkeep in radiant ... and hit compile ... it will fail to compile the vis stage saying that there it cant find the bsp ....

however ... if I select everything and replace all the textures with something boring from trakk5 ... it compiles just fine ...

is this only an issue with me? or does anyone else get this too

... xonotic 0.6 ... mint 12 linux ...


RE: stromkeep broken? - aa - 10-11-2012

It complies fine on mine. No errors or anything. Xonotic 0.6. Slackware 13.**.


RE: stromkeep broken? - hutty - 10-11-2012

thats strange ...

ill wait on this till after I update to mint 13

edit :: aa ... what compile setting did you use? ... if you did bsp only ... of couse its going to work ... it failed for me on one of the higher quailty test compiles


RE: stromkeep broken? - hutty - 10-20-2012

still need to narrow it down more ... but it appears that I have issues with the lava shaders


RE: stromkeep broken? - aa - 10-22-2012

I compiled it at "(final)+ambient occlusion" setting. Still no problems.
(
Code:
[q3map2] -meta -v -samplesize 8 -minsamplesize 4 "[MapFile]"
[q3map2] -vis -saveprt "[MapFile]"
[q3map2] -light -randomsamples -samples 4 -lightmapsize 512 -bounce 8 -fastbounce -bouncegrid -dirty -dirtscale 2 "[MapFile]"
[q3map2] -minimap "[MapFile]"
)

P.S. I am using NETradant from Ingar's NetRadiant Packages.


RE: stromkeep broken? - Maddin - 10-23-2012

hutty, clean up your OS! Big Grin I got the intention that you broke something again... Tongue


RE: stromkeep broken? - hutty - 10-29-2012

clean mint 13 install
netradiant git
stormkeep xonotic 0.6

same error


RE: stromkeep broken? - hutty - 11-04-2012

ok ... i have narrowed it down ...

if I replace both of the lava shaders (moving and not moving) and the red-line bouncepad effect shader .... it will compile ...


RE: stromkeep broken? - hutty - 11-12-2012

I'm still digging into this issue ...

all other (quake) sources just say that the error "is caused by another" ... Tongue ... which is not helpful at all ...

aa ... are you on a 32 or 64 bit system?

(im on a 64 bit ...)


RE: stromkeep broken? - aa - 11-12-2012

Yes. 64 bit.


RE: stromkeep broken? - hutty - 11-20-2012

more wierdness ...

i'm working on a custom map ... and if I try to use the ground-drylake02 shader ... the same thing happens ...


RE: stromkeep broken? - hutty - 11-20-2012

even wierder ...

I have the same issue with the purple lava texture ... switch to the blue one ... it compiles just fine ...


RE: stromkeep broken? - Mr. Bougo - 11-21-2012

Care to share the log for your tests? That would be at least slightly more helpful.


RE: stromkeep broken? - hutty - 11-23-2012

not sure what you mean by log ....


RE: stromkeep broken? - Maddin - 11-23-2012

He means the text output which shows all the actions, so including the compile log.