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[QM] Roist - Printable Version

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+--- Thread: [QM] Roist (/showthread.php?tid=3644)

[QM] Roist - hutty - 11-05-2012

[QM] = Quick map ...

I was bored this afternoon ... and decided to see how far I could get on making a duel map ...
... turns out I could pretty much finish one

space map ... half indoors ...
mostly exx (rusty metal) textures
some patch mesh terrain :3

there a hidden hlac (try to find it without pushing the hlac button)
oh ... and getting the nex is a challenge too


currently available on the Paradox Space duel server


RE: [QM] Roist - machine! - 11-05-2012

Oh, nice screenie, I'll try it in 10 min! Smile

EDIT: I didnt have to time to play it much, but i tested it, it seems a little bit too big for duels and too many items for that IMO, but I think this works great with FFA. I have to try it more though to give more feedback.

RE: [QM] Roist - hutty - 11-05-2012

well ... dont worry about it too much ... I spent absolutely no time planning the layout ahead of time ... I just planned it out as I went along

RE: [QM] Roist - Justin - 11-05-2012

roist0008.pk3 contains roist0007.bsp and roist0008.bsp but only one of them (0008) has .mapinfo and .jpg.

I will try to give proper feedback soon.

RE: [QM] Roist - hutty - 11-05-2012


RE: [QM] Roist - machine! - 11-05-2012

I wasen't sure if you saw what I said on irc:

* Less health and armor on the map
* Mortar and RL have to be longer from eachother
* Maybe move MA to the buttom in the RL room or at least make the room it is currently smaller
* Making it a bit smaller, not in scale but maybe remove some platforms or a room.
* Making the HLAC place easier to get into or remove it
* Maybe making it easier or more obvious how to get the Nexgun

That's all, but as it is now I think it would be really fun FFA map! Smile

RE: [QM] Roist - s1lence - 11-05-2012

the map is done quickly so it obviously doesn't look detailed, but the overall aesthetic is really nice, mainly I like it because it makes me nostalgia for the first stages of metroid prime.

some bits don't look good at all or make any sense though.

details here: http://imgur.com/a/356iO

RE: [QM] Roist - -maniac|Su- - 11-06-2012

I.ve noticed there is only one spawn point ...
Would be nice when you change that.

GreetZ Su

RE: [QM] Roist - hutty - 11-06-2012

yeah ... one I forgot to add more spawns ... Tongue (again)

the loading bay window doesn't make any sense because I made the room with the window first ....


anyways ... seeing as it was just a quick map ... I'll fix the killer bugs ... an then leave it alone

(if someone else like it they can expand upon it)

RE: [QM] Roist - aa - 11-06-2012


Looks quite good... and big, I'd say. The styles are also very mixed, but i am not sure if that is bad or good, so it is up to you to make any conclusions.

Also, what does "nepeta" means?

Healthandarmor is very massed and focused... I mean too much of it and too close together. Also too much weapons for such a map. Also, maps with one spawn and no bot waypoints sux.

RE: [QM] Roist - machine! - 11-06-2012

(11-06-2012, 11:45 AM)aa Wrote: Also, what does "nepeta" means?

It's a troll and also hutty's clan name. Smile

RE: [QM] Roist - hutty - 11-12-2012

[Image: 4oWAMxbc0U7p7nBq4XYUSI]


[Image: 4LHtsUrRmBM9O9elMyBAKg]

Anyways ... I took it off the server ... rather than fixing it .. I will figure out a "good" duel map layout ... and then use the same style for that ...

It would probably end up similar (gameplay wise) to the yard ... or evilspace