[SUGGESTION] Factions of Xonotic - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Suggestion Box (https://forums.xonotic.org/forumdisplay.php?fid=20) +--- Thread: [SUGGESTION] Factions of Xonotic (/showthread.php?tid=3818) |
Factions of Xonotic - Faraday - 01-08-2013 I am going to suggest adding in several "factions" to the Xonotic universe. These factions are differentiated by logos which resemble medieval coats of arms. We can use them to sort out character models, map locations and possibly even weapons and gameplay assets. I may post some concepts later. RE: Factions of Xonotic - machine! - 01-08-2013 Good idea. Will make more constructive repond when I got time. RE: Factions of Xonotic - s1lence - 01-08-2013 Good idea. RE: Factions of Xonotic - aa - 01-08-2013 Humans, techy aliens, bio aliens(aka Tremulous or X-Com Apoc), Cyborg aliens(aka Strogg), High Race, Monster? Ust options. Action features: hexagonal structure, old rusty, spotless,bio... Good Idea. RE: Factions of Xonotic - s1lence - 01-08-2013 Trobably we should only have 2--4 factions though. I also don't see why we have to be spiciest about them RE: Factions of Xonotic - aa - 01-09-2013 Those are just suggestions. Just pick out what you like. RE: Factions of Xonotic - Faraday - 01-09-2013 (01-08-2013, 08:47 PM)s1lence Wrote: Trobably we should only have 2--4 factions though. Defining species might help since it could help us update the game one faction at a time so it doesn't look like a pick and mix bag . RE: Factions of Xonotic - aa - 01-09-2013 Humans- masters of low technology. In otther words- retirded from the others. They rely on balistic weaponry (MG,Sniper), which they produce and export in large quantities (like ak47 was by Soviet Union, thus it is the weapon of poor minor civilisantion and the weapon of terorists. Can be distributed to massed monsters in singleplayer). Player Models(?¿?): Ignis(has a human face),... No, this is going nowhere... Lets try again. Hear is what we have(divided into style groups): 1. Erebus, Mega Erebus, and the femal... Nyx? 2. Gak. 3. Pyria. 4. Ignis. Should he go to Erebus group? IMO bodies look similar. 5. Hexagonal structures (map textures), Crylink. Maybee we need a player model with haxagons on it? He look semi-biologcal, so the faction shall be calledsomthing like BioTechnitians, BioTechnocrats or BioMechanists? 6. A lot of rust metal (exx) maps. 7. What else? Now we need to organize it into 3-4 factions. Any sujjestions? RE: Factions of Xonotic - Faraday - 01-10-2013 (01-09-2013, 03:17 PM)aa Wrote: Humans- masters of low technology. In otther words- retirded from the others. They rely on balistic weaponry (MG,Sniper), which they produce and export in large quantities (like ak47 was by Soviet Union, thus it is the weapon of poor minor civilisantion and the weapon of terorists. Can be distributed to massed monsters in singleplayer). Player Models(?¿?): Ignis(has a human face),... 1. Should be the main posterchild faction of Xonotic, so we have branding 2. I dont even like Gak's look, but we could make it a race. 4. Dunno, possibly. 5. Go with 2? 6. Also lots of factory and complex maps. RE: Factions of Xonotic - hutty - 01-10-2013 I was allready working on this ... and have suggested it here http://forums.xonotic.org/showthread.php?tid=2874 although I have changed the names to Scarlet -- red Emerald -- green Cobalt -- blue Snow -- white Blur -- (gold ... the player) RE: Factions of Xonotic - Faraday - 01-11-2013 (01-10-2013, 09:29 PM)hutty Wrote: I was allready working on this ... and have suggested it here http://forums.xonotic.org/showthread.php?tid=2874 D: sorry hutty, but your idea looks very good and can still be usable. RE: Factions of Xonotic - Harmata - 01-14-2013 Wait a second, i thought that number of races will depend on chosen art style, there was a thread about this, about importance of solid unified style. Is this info still true or what? RE: Factions of Xonotic - s1lence - 01-14-2013 no info is true. ever. |