Problem with NetRadiant - shadertags.xml. No tag support. - tobster - 05-05-2013
Hi. I have a problem with the program Netradiant.
D:\xonotic-0.6.0\Xonotic
D:\xonotic-0.6.0-mappingsupport\Xonotic\mapping\netradiant-1.5.0-20120301
LOG:
Quote:OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: AMD Radeon HD 7700 Series
GL_VERSION: 4.2.12002 Compatibility Profile Context 9.12.0.0
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARGL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARGL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARGL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARGL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARGL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_stenci
Anisotropic filtering possible (max 16x)
Loaded Texture: "D:/xonotic-0.6.0-mappingsupport/Xonotic/mapping/netradiant-1.5.0-20120301/bitmaps/notex.bmp"
special_accelerators_add: already exists: "Up"
special_accelerators_add: already exists: "Down"
special_accelerators_add: already exists: "Left"
special_accelerators_add: already exists: "Right"
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = 32bpp
Unable to find default tag file D:/xonotic-0.6.0-mappingsupport/Xonotic/mapping/netradiant-1.5.0-20120301/xonotic.game/shadertags.xml. No tag support.
accelerator already in-use: u
accelerator already in-use: a
OpenGL window configuration: colour-buffer = 32bpp, depth-buffer = none
Texture load failed: "textures/alphamod/alpha_000"
Loaded Texture: "D:/xonotic-0.6.0-mappingsupport/Xonotic/mapping/netradiant-1.5.0-20120301/bitmaps/shadernotex.bmp"
Texture load failed: "textures/alphamod/alpha_001"
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Showing 101 shaders.
My configuration:
AMD Athlon X4-750K
2x4GB DDR3 1333MHz 1.5V Kingston
OCZ VERTEX 3 128GB
SAMSUNG F3 1TB
RADEON HD7770 1GB
WINDOWS 7 HOME PREMIUM 64BIT
RE: Problem with NetRadiant - shadertags.xml. No tag support. - Mr. Bougo - 05-05-2013
How did you set up NetRadiant? Did you follow some guide?
RE: Problem with NetRadiant - shadertags.xml. No tag support. - Justin - 05-05-2013
To get netradiant, scripts, maps, textures... (if you don't have them yet or sth is wrong) go to http://beta.xonotic.org/autobuild/ (login: xonotic, password: g-23) and download lastest mapping support.
Then feel free to unpack it and place in right places:
The way I've got it:
D:\xonotic-0.6.0\Xonotic\data\textures - this is the place with your textures
D:\xonotic-0.6.0\Xonotic\data\scripts - folder with scripts
D:\xonotic-0.6.0\Xonotic\mapping\netradiant-1.5.0-20120301 - this is the folder with netradiant
In netradiant go to edit/preferences and set path to:
D:/xonotic-0.6.0/Xonotic/
RE: Problem with NetRadiant - shadertags.xml. No tag support. - satuim - 07-26-2013
Help, I am also having the same problem :/
(05-05-2013, 12:48 PM)Mr. Bougo Wrote: How did you set up NetRadiant? Did you follow some guide? How I did it was download the map support provided by Justin
How I set it up was in the .zip it had the Xonotic folder structure.
So I put everything where it is meant to be
RE: Problem with NetRadiant - shadertags.xml. No tag support. - Maddin - 07-26-2013
The only thing you have to do is extracting the textures to /home/user/.xonotic/data/. There is no need need for setting up a shadertag file nor you have to copy over any original shaders. NetRadiant ONLY needs the TEXTURES as it says in the replacer images: "shader image missing"
RE: Problem with NetRadiant - shadertags.xml. No tag support. - satuim - 07-27-2013
(07-26-2013, 06:00 AM)Maddin Wrote: The only thing you have to do is extracting the textures to /home/user/.xonotic/data/. There is no need need for setting up a shadertag file nor you have to copy over any original shaders. NetRadiant ONLY needs the TEXTURES as it says in the replacer images: "shader image missing" Which file holds the textures
RE: Problem with NetRadiant - shadertags.xml. No tag support. - Maddin - 07-27-2013
You simply need to extract the textures directory (you can find it in Xonotic/data/xonotic-20130726-maps-mapping.pk3) of the mapping support package to /home/user/.xonotic/data/.
RE: Problem with NetRadiant - shadertags.xml. No tag support. - satuim - 07-27-2013
Still the same error.
Unable to find default tag file C:/Users/my user name/Saved Games/xonotic/mapping/netradiant-1.5.0-20120301/xonotic.game/shadertags.xml. No tag support.
RE: Problem with NetRadiant - shadertags.xml. No tag support. - Maddin - 07-28-2013
(07-26-2013, 06:00 AM)Maddin Wrote: There is no need need for setting up a shadertag file [...] As I said above you do not need to set up the shadertag file, it´s redundant.
As long as you see the textures it´ll be all fine.
RE: Problem with NetRadiant - shadertags.xml. No tag support. - satuim - 08-01-2013
(07-28-2013, 04:56 AM)Maddin Wrote: (07-26-2013, 06:00 AM)Maddin Wrote: There is no need need for setting up a shadertag file [...] As I said above you do not need to set up the shadertag file, it´s redundant.
As long as you see the textures it´ll be all fine. So ignore the error
Well I don't have any textures. So where can I find them
RE: Problem with NetRadiant - shadertags.xml. No tag support. - Maddin - 08-01-2013
I recorded a video to make things clear...
Watch it!
The path "/home/username/.xonotic/data" is equivalent to "C:/Users/username/Saved Games/xonotic/data" on Windows.
RE: Problem with NetRadiant - shadertags.xml. No tag support. - satuim - 08-06-2013
(08-01-2013, 12:21 PM)Maddin Wrote: I recorded a video to make things clear...
Watch it!
The path "/home/username/.xonotic/data" is equivalent to "C:/Users/username/Saved Games/xonotic/data" on Windows. I have downloaded the video and i'll see what I can do.
My Netradient looks different to yours though
RE: Problem with NetRadiant - shadertags.xml. No tag support. - Mr. Bougo - 08-06-2013
Different how, in appearence or in functionality? It's not the same operating system, so windows are rendered differently, but the contents of the windows and their functionality shouldn't differ from one OS to the other.
RE: Problem with NetRadiant - shadertags.xml. No tag support. - Maddin - 08-06-2013
That´s right Mr.Bougo. My icons in NetRadiant are also different but their functionality remains the same. Things like file manager should be pretty self explanatory.
Remember though, that the paths are different on Windows as I explained before.
RE: Problem with NetRadiant - shadertags.xml. No tag support. - Mirio - 08-06-2013
Download 0.7 anyway!
RE: Problem with NetRadiant - shadertags.xml. No tag support. - satuim - 08-09-2013
(08-06-2013, 02:56 PM)Mirio Wrote: Download 0.7 anyway! Huh? I do have 0.7
Right the problem is that I need to find the menu with the textures.
I'm using Windows 7
RE: Problem with NetRadiant - shadertags.xml. No tag support. - Maddin - 08-09-2013
@Mirio: It´s totally irrelevant which version of Xonotic is in use.
@satuim: What exactly do you mean by "menu"?
RE: Problem with NetRadiant - shadertags.xml. No tag support. - satuim - 08-10-2013
Well I cannot find textures at all. My UI is totally different to yours, I think I put the textures in the wrong place because the only ones that show are 'Missing Shader'
RE: Problem with NetRadiant - shadertags.xml. No tag support. - Maddin - 08-10-2013
Ok.
1) Make a screenshot of your editor and post it here so we can see the differences.
2) You should reread my instructions I gave you before. That means: Watch the video on how to get the textures and apply them. The paths are different on your OS so use the one I gave you ("C:/Users/username/Saved Games/xonotic/data").
RE: Problem with NetRadiant - shadertags.xml. No tag support. - satuim - 08-10-2013
1) http://i.imgur.com/CFxE6w9.png
2) I have done the textures bit right. But where does NetRadient go?
RE: Problem with NetRadiant - shadertags.xml. No tag support. - Maddin - 08-11-2013
That´s up to you where you put NetRadiant.
Looking at your screenshot it seems that something else is the problem. The texture list is completely empty it seems or do you have to resize it to see it? If there is nothing, then you should check your paths in NetRadiant to the game executable etc.
RE: Problem with NetRadiant - shadertags.xml. No tag support. - satuim - 08-14-2013
I don't know if i'll do this later
RE: Problem with NetRadiant - shadertags.xml. No tag support. - Micha - 09-17-2013
Thanks for this help. I had the same problem, now I just had my first vey intense deathmatch against a bot within my own 4 walls
I think these instructions should also be put here: http://dev.xonotic.org/projects/3/wiki/Mapping
RE: Problem with NetRadiant - shadertags.xml. No tag support. - BuddyFriendGuy - 03-29-2015
I was having the same problem and Maddin's video helped clarify a few things. There are a few things that I think could be helpful for other newbies like me:
1. In NetRadiant, you need to click on the texture item in the texture menu for it to actually load and show. Before the click, it would say "Shader not found".
2. You can just leave the pk3 file there instead of unpacking it. This is where my file is:
/home/username/.xonotic/data/xonotic-20150113-maps-mapping.pk3
(It does take a while to unpack on the fly though)
My setup is Arch Linux x86_64. I assume in Windows NetRadiant can also unpack *pk3 on the fly.
3. (This is Arch Linux specific.) The game engine path in the preference wasn't clear to me. The NetRadiant from Arch Linux's AUR has a default path of
/usr/share/games/xonotic
but the Xonotic package from Arch's official package puts it in /usr/share/xonotic
so you need to change that and set the game engine path to /usr/share/xonotic
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