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[SOLVED] Slower weapon switching in latest autobuild? - Printable Version

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+--- Thread: [SOLVED] Slower weapon switching in latest autobuild? (/showthread.php?tid=4168)



Slower weapon switching in latest autobuild? - Maddin - 05-30-2013

Played a local match with bots recently using the latest version of the autobuilds (30.05.2013) and noticed a significantly longer time to wait for switching the weapon after shooting with one. It feels like Quake 3 actually were the time between weapon switches are way longer, especially after shooting with the Nex/Railgun.

Is this an illusion or a fact? Huh


RE: Slower weapon switching in latest autobuild? - Mirio - 05-30-2013

It's only for Nex and wanted - a balance change.


RE: Slower weapon switching in latest autobuild? - Liquid Sin - 05-31-2013

Yes the switch delay on the Nex has been increased in the name of balance. Your options are to either deal with it™, run a server with settings you like, or convince someone else to.

Xonotic 0.6
Code:
g_balance_weaponswitchdelay is "0.2" ["0.2"]

Xonotic auto build
Code:
cvar g_balance_nex_switchdelay_drop is "0.3" ["0.3"] custom cvar
cvar g_balance_nex_switchdelay_raise is "0.3" ["0.3"] custom cvar

You can look up other settings using apropos via console or by going to settings > misc. > advanced settings and run a search from there *switchdelay* *delay* etc.


RE: Slower weapon switching in latest autobuild? - Maddin - 05-31-2013

Thank you for the information! Smile