[SOLVED] Slower weapon switching in latest autobuild? - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Support (https://forums.xonotic.org/forumdisplay.php?fid=3) +--- Forum: Xonotic - Help & Troubleshooting (https://forums.xonotic.org/forumdisplay.php?fid=4) +--- Thread: [SOLVED] Slower weapon switching in latest autobuild? (/showthread.php?tid=4168) |
Slower weapon switching in latest autobuild? - Maddin - 05-30-2013 Played a local match with bots recently using the latest version of the autobuilds (30.05.2013) and noticed a significantly longer time to wait for switching the weapon after shooting with one. It feels like Quake 3 actually were the time between weapon switches are way longer, especially after shooting with the Nex/Railgun. Is this an illusion or a fact? RE: Slower weapon switching in latest autobuild? - Mirio - 05-30-2013 It's only for Nex and wanted - a balance change. RE: Slower weapon switching in latest autobuild? - Liquid Sin - 05-31-2013 Yes the switch delay on the Nex has been increased in the name of balance. Your options are to either deal with it™, run a server with settings you like, or convince someone else to. Xonotic 0.6 Code: g_balance_weaponswitchdelay is "0.2" ["0.2"] Xonotic auto build Code: cvar g_balance_nex_switchdelay_drop is "0.3" ["0.3"] custom cvar You can look up other settings using apropos via console or by going to settings > misc. > advanced settings and run a search from there *switchdelay* *delay* etc. RE: Slower weapon switching in latest autobuild? - Maddin - 05-31-2013 Thank you for the information! |