FT controlling team spawn points - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Support (https://forums.xonotic.org/forumdisplay.php?fid=3) +--- Forum: Xonotic - Server Administration (https://forums.xonotic.org/forumdisplay.php?fid=16) +--- Thread: FT controlling team spawn points (/showthread.php?tid=4213) |
FT controlling team spawn points - end user - 06-11-2013 Seems in FT unlike CTF players from the two teams get spawned all over the place. Is there a way to force teams to spawn at each base or is this a map setting. RE: FT controlling team spawn points - Mr. Bougo - 06-11-2013 Are you talking about the master branch? In the master branch, TDM has such a setting, but FT does not. It's hardcoded in teamplay.qc, that FT does not use team spawns. RE: FT controlling team spawn points - end user - 06-11-2013 (06-11-2013, 04:48 PM)Mr. Bougo Wrote: Are you talking about the master branch? Can I request this setting for future implementation? Most of the players requested this which makes sense as its still a Team gametype. Thanks RE: FT controlling team spawn points - Mr. Bougo - 06-11-2013 Yes, you can. (Think hard before posting there though. If you're reporting a bug, make sure it's indeed a bug. And if you abuse feature requests none of them will go through.) FWIW, I agree with you and think it's strange to have a setting for TDM but not for FT. |