[SUGGESTION] 3rd person view blocking crosshair when looking down - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Suggestion Box (https://forums.xonotic.org/forumdisplay.php?fid=20) +--- Thread: [SUGGESTION] 3rd person view blocking crosshair when looking down (/showthread.php?tid=4296) |
3rd person view blocking crosshair when looking down - basaltdragon - 07-11-2013 I love how well done and customizeable 3rd person view is, but I keep blocking the view of the crosshair when especially when looking down. I was wondering if there was a way to make the character transparent when the model blocks what is in front of the crosshair. Unfortunately I find myself frequently in this situation becasuse I use 3rd person to judge distances for grappling hook and for jumping with alt fire. I find 3rd person essential to play ctf. Also I couldnt figure out how to configure input to toggle between 1st and 3rd person view or if possible. RE: 3rd person view blocking crosshair when looking down - Mr. Bougo - 07-11-2013 To toggle: Code: bind p toggle chase_active As for the transparency, I don't think there's such a thing yet. It might be possible to implement with CSQC player models. Make that a low-priority feature request, or find a "third-party" developer to implement it! |