Reasonable # of players per server - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Support (https://forums.xonotic.org/forumdisplay.php?fid=3) +--- Forum: Xonotic - Server Administration (https://forums.xonotic.org/forumdisplay.php?fid=16) +--- Thread: Reasonable # of players per server (/showthread.php?tid=4364) |
Reasonable # of players per server - end user - 08-06-2013 I'm trying to figure out what do to when player numbers on my server get to 16+. Obviosuly 20 players at the same time is not constant but it does happen often enough that even though its good for a 5 min laugh (especially with grenades) it turns into a cluster fuck of game play and newer players just get steamrolled by experienced players. I've noticed 12-14 players is a nice number for good game play with all map sizes but not sure if I should limit my server player #'s to 14-16 and run multiple instances orf the server? Thanks RE: Reasonable # of players per server - Mr. Bougo - 08-06-2013 Why don't you test and see what works for you? As far as I know, your servers have an unusual configuration, so other admins' experiences really aren't as important as your own. RE: Reasonable # of players per server - end user - 08-06-2013 (08-06-2013, 12:01 PM)Mr. Bougo Wrote: Why don't you test and see what works for you? As far as I know, your servers have an unusual configuration, so other admins' experiences really aren't as important as your own. Well I've never ran game server before so not sure what to do. I guess wont hurt to test it for a week and see. Two things I'm thinking A second cloned server instance with reduced numbers on both servers to say 16. A second new configuration like Overkill or Minst+Hook FT which some players have asked for. This might take up some slack for those that dont like the CRA too much. |