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Reasonable # of players per server

#1
I'm trying to figure out what do to when player numbers on my server get to 16+. Obviosuly 20 players at the same time is not constant but it does happen often enough that even though its good for a 5 min laugh (especially with grenades) it turns into a cluster fuck of game play and newer players just get steamrolled by experienced players.

I've noticed 12-14 players is a nice number for good game play with all map sizes but not sure if I should limit my server player #'s to 14-16 and run multiple instances orf the server?


Thanks
[MoFo] Servers - North America - Hosted in Kansas USA - Admin DeadDred [MoFo]
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#2
Why don't you test and see what works for you? As far as I know, your servers have an unusual configuration, so other admins' experiences really aren't as important as your own.
[Image:http://i.imgur.com/4XODR.png]640K ought to be enough for anybody.
     ― Linux Torvalds
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#3
(08-06-2013, 12:01 PM)Mr. Bougo Wrote: Why don't you test and see what works for you? As far as I know, your servers have an unusual configuration, so other admins' experiences really aren't as important as your own.


Well I've never ran game server before so not sure what to do. I guess wont hurt to test it for a week and see.

Two things I'm thinking

A second cloned server instance with reduced numbers on both servers to say 16.

A second new configuration like Overkill or Minst+Hook FT which some players have asked for. This might take up some slack for those that dont like the CRA too much.
[MoFo] Servers - North America - Hosted in Kansas USA - Admin DeadDred [MoFo]
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