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new CTS Map - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Map Releases & Reviews (https://forums.xonotic.org/forumdisplay.php?fid=13) +--- Thread: new CTS Map (/showthread.php?tid=4680) |
new CTS Map - [BOX] Noob - 12-27-2013 Hi, I made my first CTS-Map. Here you can download it: http://www.file-upload.net/download-8450858/box_noob_opus_1_magnetron.pk3.html Regards RE: new CTS Map - Mirio - 12-27-2013 Moved it to the Maps section. ![]() Welcome! RE: new CTS Map - Maddin - 12-27-2013 You may want to show us a screenshot and give a descriptive text of you level? RE: new CTS Map - [BOX] Noob - 12-28-2013 I wanted to make a map without netradiant or gtkradiant, because I do not love this tool. another possibility were blender, but it would took too long time to work in. So i decided to take another maps as an template and to see how the grammar works. (I used 19mai, slopez dinirun, but there is absolutely nothing left from the original maps- structure). After I figured out, how to create blocks (so called brushes), I programmed an brushes builder in R and created this complete map this way. It has an start and and, but the player must return to start, to finish, I will maybe correct it later. ![]() ![]() There are staris for spectating the figure. ![]() ![]() ![]() Now inside: ![]() Started: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I did not reach the top checkpoint, but im sure, it is possible. I believe, that better players can finish the map without big effort. I was using the Fruits physics, just call: "exec physicsFruit.cfg" in the console. Happy jumping. RE: new CTS Map - Mr. Bougo - 12-28-2013 Procedural maps, great job. Is the R source available? RE: new CTS Map - [BOX] Noob - 12-28-2013 (12-28-2013, 07:05 AM)Mr. Bougo Wrote: Procedural maps, great job. Is the R source available? Currently not, but maybe later. RE: new CTS Map - [BOX] Noob - 12-28-2013 Good news: I completet my own map in 5 min 56.51 sec ![]() What a challenge. It makes really happy. I can recommend it to everybody. Regards. RE: new CTS Map - -maniac|Su- - 12-28-2013 thanks for you effort [BOX] Noob ![]() I.ve uploaded it to server ![]() ![]() censure: Map seems not to be finished till now - I miss a nice skybox for example ![]() The gameplay is a bit uniform - running in circle ![]() Anyway - It will be a nice map when ready - so: keep it up! GreetZ Su RE: new CTS Map - [BOX] Noob - 12-28-2013 (12-28-2013, 11:07 AM)-maniac|Su- Wrote: thanks for you effort [BOX] Noob Ok, i will do that. Thanks for your patience. Please keep the map online, I would be glad if there is building an Highscore. The main-work was on the algorithms yet, but you are right, it looks not such nice as maybe possible. I will inform you, if the next version is available. Regards. RE: new CTS Map - machine! - 12-29-2013 That's freaking cool, I would really appreciate releasing the source under a free license. RE: new CTS Map [update] - [BOX] Noob - 12-31-2013 As you can see, im working hard on completion. ![]() Im not such a good gfx entertainer, but i try my best, to make this map enjoyable. I saw me compelled to write an skybox-maker. It takes an Image as an cylindric shape and makes an projection to the surrounding 6 skybox-faces. Regards. RE: new CTS Map - Justin - 01-01-2014 I have never seen anything like it. I used to run quite often long time ago and lost interest in this game type. Therefore I must say I did not expect much when I saw another CTS map. But this map is realy special. I had a lot of fun on it - found myself laughing loud. Thanks for this map, mate. RE: new CTS Map [update] - -maniac|Su- - 01-01-2014 (12-31-2013, 05:14 PM)[BOX] Noob Wrote: ... understatement ... ![]() Yey - nice ![]() GreetZ Su RE: new CTS Map [release v2] - [BOX] Noob - 01-02-2014 http://www.file-upload.net/download-8471898/box_noob_opus_1_magnetron_v2.pk3.html Hi, the new map was a lot of work. I tried the native linux q3map2 compiler out (from netradiant), but he does not finish compiling, so i remain using the q3map2.exe with wine. The skybox - routine took 3 days of programming and an broken makefile made me sick (about 6 hours of trying), because the maps/*.ent file did not recompile and i wondered why the checkpoints behave so false. I was not able yet to make respawn trigger - it seems not to exist an simple respawn mechanism for all checkpoints. There must obviously an trigger per checkpoint. This stuff I will create maybe later. Some textures are changed - now I do not longer remain on work from others - and it looks a bit different ![]() Gimp for Picture-Editing. A lot of work was going into the development - structure, because the first map was mainly a patched map-file, where a few lines were replaced by script-output (vim made it possible). But now there exist an little template-expander, which expands the script-output inside of an map template. I only need to edit some scripts and call make - thats it. Enjoy RE: new CTS Map - -maniac|Su- - 01-02-2014 hi [BOX] Noob map looks much better now - I had a tryout on test server. but there is one issue now: On the map are more than 150 checkpoints ![]() When you fix the problem I.ll upload it on cts server ![]() GreetZ Su RE: new CTS Map - [BOX] Noob - 01-02-2014 (01-02-2014, 10:28 AM)-maniac|Su- Wrote: hi [BOX] Noob Ok, 10 Checkpoints: http://www.file-upload.net/download-8472069/box_noob_opus_1_magnetron_v2.pk3.html Regards RE: new CTS Map - -maniac|Su- - 01-02-2014 yo - much better now ![]() I.ve uploaded it to cts server. Thank you for sharing ![]() GreetZ Su RE: new CTS Map - [BOX] Noob - 01-02-2014 Thanks |