http://www.file-upload.net/download-8471...2.pk3.html
Hi,
the new map was a lot of work. I tried the native linux
q3map2 compiler out (from netradiant), but he does not
finish compiling, so i remain using the q3map2.exe with
wine.
The skybox - routine took 3 days of programming and an
broken makefile made me sick (about 6 hours of trying),
because the maps/*.ent file did not recompile and i
wondered why the checkpoints behave so false.
I was not able yet to make respawn trigger - it seems
not to exist an simple respawn mechanism for all checkpoints.
There must obviously an trigger per checkpoint. This stuff I
will create maybe later.
Some textures are changed - now I do not longer remain on
work from others - and it looks a bit different
. I used
Gimp for Picture-Editing.
A lot of work was going into the development - structure,
because the first map was mainly a patched map-file, where
a few lines were replaced by script-output (vim made it possible).
But now there exist an little template-expander, which expands
the script-output inside of an map template. I only need to edit
some scripts and call make - thats it.
Enjoy