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[CTF,CA,DOM] TRIPIDENT(or Trident_ctf)

#1
This is a remake that is still in development(bruh). You can support the project if you want. I indicated proraide (He made the original) and myself (Remixed) as the authors. I will be very glad
New music. Own super weapons balance
Vaporizer: like in my balance(almost)------------------------------|\_______
Overkill Heavy Machinegun: like painkiller balance(almost)|/¯¯¯¯¯¯
in beta 3 you can play with warpzones!
in beta 4 you can play with machinegun(added new place)
     New gametypes  --- Ons and nb
     fixed some problems


Attached Files Thumbnail(s)
           

.pk3   trident_ctf_b3.pk3 (Size: 5.29 MB / Downloads: 4)
.pk3   trident_ctf_b4.pk3 (Size: 5.54 MB / Downloads: 4)
exec XonoticMod.cfg - my cool modSounds, which i get from finished games
Vote:
What is your favorite weapon?
What is your favorite mutator?
Play those maps which i made:
CTF: Trident_ctf, Revolter. DM: Checkfriend . Kota-dooM: Kota-dooM , Kota-dooM2
Stats:
[Image: 151702.png]
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#2
I like the idea but I'd use warpzones as portals. This teleporter alone seems a bit to small. As the map supports at least 6 players per team it would be a mess squishing all through it. The rest of the map then is less occupied and thus maybe too good for hiding.

I'd suggest adding 2 warpzones for each side. I mean just turn those small portals into bigger warpzones, 2 per side and you should be fine.

Also compile with -vis and -light stuff... there should be an "xonotic final approved ... something" option. It takes significantly longer but only that way it will look decent.

But else why not?
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#3
ok, i will add your idea
exec XonoticMod.cfg - my cool modSounds, which i get from finished games
Vote:
What is your favorite weapon?
What is your favorite mutator?
Play those maps which i made:
CTF: Trident_ctf, Revolter. DM: Checkfriend . Kota-dooM: Kota-dooM , Kota-dooM2
Stats:
[Image: 151702.png]
Reply

#4
I see that in the first post of this topic, the walls can be seen through. I think that seems a newbie fail, sometimes are because the walls are like flat and not like a tridimensional cube.
Believing is power
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#5
What idea would you give me for my map? Checkpoints are unlikely to be
exec XonoticMod.cfg - my cool modSounds, which i get from finished games
Vote:
What is your favorite weapon?
What is your favorite mutator?
Play those maps which i made:
CTF: Trident_ctf, Revolter. DM: Checkfriend . Kota-dooM: Kota-dooM , Kota-dooM2
Stats:
[Image: 151702.png]
Reply

#6
Cute update, looks better than before Big Grin
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#7
It seems to me that in b3 there are some really dark areas and there is this bug where looking at a certain angle in different places a blackbar appears in the skybox.
You should expand the bounding box on top of the map to allow more movement. Also are the stairs supposed to be that much misaligned?


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#8
(08-22-2020, 04:05 AM)L497 Wrote: It seems to me that in b3 there are some really dark areas and there is this bug where looking at a certain angle in different places a blackbar appears in the skybox.
You should expand the bounding box on top of the map to allow more movement. Also are the stairs supposed to be that much misaligned?
I removed the dark places. Dark Skybox is now unlikely
exec XonoticMod.cfg - my cool modSounds, which i get from finished games
Vote:
What is your favorite weapon?
What is your favorite mutator?
Play those maps which i made:
CTF: Trident_ctf, Revolter. DM: Checkfriend . Kota-dooM: Kota-dooM , Kota-dooM2
Stats:
[Image: 151702.png]
Reply



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