![]() |
[CTF,ONS,CTS] Trident_ctf [FINAL] - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Map Releases & Reviews (https://forums.xonotic.org/forumdisplay.php?fid=13) +--- Thread: [CTF,ONS,CTS] Trident_ctf [FINAL] (/showthread.php?tid=8399) |
[CTF,ONS,CTS] Trident_ctf [FINAL] - Kotangens - 08-12-2020 This is a CTF remake of Trident. I indicated proraide (He made the original) and myself (Remixed) as the authors. Final update (r1): fixed bricks, improved light a lot, replaced warpzones to a usual road. Now bots work (expect for cts and race) All vanilla weapons: machinegun, mortar, electro, crylink, vortex, hagar, devastator. Nothing special. DOWNLOAD: Trident ctf SCREENSHOTS: ![]() ![]() ![]() ![]() ![]() RE: [CTF,CA,DOM] TRIPIDENT(or Trident_ctf) - _para - 08-12-2020 I like the idea but I'd use warpzones as portals. This teleporter alone seems a bit to small. As the map supports at least 6 players per team it would be a mess squishing all through it. The rest of the map then is less occupied and thus maybe too good for hiding. I'd suggest adding 2 warpzones for each side. I mean just turn those small portals into bigger warpzones, 2 per side and you should be fine. Also compile with -vis and -light stuff... there should be an "xonotic final approved ... something" option. It takes significantly longer but only that way it will look decent. But else why not? RE: [CTF,CA,DOM] TRIPIDENT(or Trident_ctf) - Kotangens - 08-12-2020 ok, i will add your idea RE: [CTF,CA,DOM] TRIPIDENT(or Trident_ctf) - LegendGuard - 08-18-2020 I see that in the first post of this topic, the walls can be seen through. I think that seems a newbie fail, sometimes are because the walls are like flat and not like a tridimensional cube. RE: [CTF,CA,DOM] TRIPIDENT(or Trident_ctf) - Kotangens - 08-19-2020 What idea would you give me for my map? Checkpoints are unlikely to be RE: [CTF,CA,DOM] TRIPIDENT(or Trident_ctf) - AriosJentu - 08-19-2020 Cute update, looks better than before ![]() RE: [CTF,CA,DOM] TRIPIDENT(or Trident_ctf) - L497 - 08-22-2020 It seems to me that in b3 there are some really dark areas and there is this bug where looking at a certain angle in different places a blackbar appears in the skybox. You should expand the bounding box on top of the map to allow more movement. Also are the stairs supposed to be that much misaligned? RE: [CTF,CA,DOM] TRIPIDENT(or Trident_ctf) - Kotangens - 08-23-2020 (08-22-2020, 04:05 AM)L497 Wrote: It seems to me that in b3 there are some really dark areas and there is this bug where looking at a certain angle in different places a blackbar appears in the skybox.I removed the dark places. Dark Skybox is now unlikely RE: [CTF,CA,NB,ONS,RC] Trident_ctf - Kotangens - 12-31-2021 The post is edited, now you can download BETA 5 with its new features!!! RE: [CTF,ONS,CTS] Trident_ctf [FINAL] - Kotangens - 05-05-2022 Now you can use the FINAL version of Trident ctf!!! If you want my map be in your server, you can add it. If you want to play a local game --> try CTF with bots(they work there) If you want to edit my map (e.g. put vehicles) --> you can (If you will: please, you should indicate yourself there as an author with proraide(general author) and me(Kotangens, CTF remake author)) RE: [CTF,ONS,CTS] Trident_ctf [FINAL] - Kotangens - 08-29-2022 I decided to add some vehicles for Trident_ctf, but it'll have another name (trident_ctf_v) Official vehicle version. UPDATE: replaced some vehicles into other vehicles, thanks to SirRanjid |