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[MAP] The Yard 2.0 [FINAL]

#1
I guess this map is known.

[Image: cpjqpxmck338y1wuqdaq_thumb.jpg][Image: cxu8f429vacczysd2x9j_thumb.jpg][Image: lt7yvew6cqu0f1n0kglt_thumb.jpg][Image: jt5i59newy31fm0xl8s8_thumb.jpg]

Why 2.0? There was a already a version for nexuiz before.

before
[Image: hhrymk4nry2lrgxxup0w_thumb.jpg]

after
[Image: 06k5eqcartcvvckld6cc_thumb.jpg]


Download Links:
http://www.filefront.com/16719061/q3dm17ish.pk3
http://omploader.org/vNGt2Mg/q3dm17ish.pk3
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#2
I'll try it
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#3
nice work cortez played this map a bit in q4.

one thing id like to stress to all mappers is that with ex textures most need to be .25 texture scaled in order to look really good. other than that cool!

[Image: dm-312763271694.png]
There's nothing better than getting off you butt and contributing to a community. There is no excuse when it comes to computers. Spend a little of you playing time, giving back Smile
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#4
You need to add lightning beams in it.

try these
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#5
(06-12-2010, 03:29 AM)kay Wrote: You need to add lightning beams in it.

try these

the radiant doesnt find these textures.

are sure these are the right ones/dont require anything else?
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#6
in the center area, 2 of the jump pads are sideways. personally I think it looks kind of cool, but it's up to you.
Master of mysterious geometries

Imgur Gallery
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#7
http://omploader.org/vNHBsaA

- changed the jumppads a bit
- fixed texture problems
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#8
Code:
models/xonotic_launchpad01.md3: could not load texture "models/xonotic_jumppad01/jumpglow_r.tga" (frame 0) for shader "textures/xonotic_jumppad01/jumpglow_red"
models/xonotic_launchpad01.md3: could not load texture "models/xonotic_jumppad01/jumpglow_b.tga" (frame 0) for shader "textures/xonotic_jumppad01/jumpglow_blue"
models/xonotic_launchpad01.md3: could not load texture "models/xonotic_jumppad01/energy_red.tga" (frame 0) for shader "textures/xonotic_jumppad01/energy_red_anim"
models/xonotic_launchpad01.md3: could not load texture "models/xonotic_jumppad01/energy_blue.tga" (frame 0) for shader "textures/xonotic_jumppad01/energy_blue_anim"
models/xonotic_jumppad01.md3: could not load texture "models/xonotic_jumppad01/jumpglow_r.tga" (frame 0) for shader "textures/xonotic_jumppad01/jumpglow_red"
models/xonotic_jumppad01.md3: could not load texture "models/xonotic_jumppad01/jumpglow_b.tga" (frame 0) for shader "textures/xonotic_jumppad01/jumpglow_blue"
models/xonotic_jumppad01.md3: could not load texture "models/xonotic_jumppad01/energy_red.tga" (frame 0) for shader "textures/xonotic_jumppad01/energy_red_anim"
models/xonotic_jumppad01.md3: could not load texture "models/xonotic_jumppad01/energy_blue.tga" (frame 0) for shader "textures/xonotic_jumppad01/energy_blue_anim"
[Image:http://i.imgur.com/4XODR.png]640K ought to be enough for anybody.
     ― Linux Torvalds
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#9
removed every useless thing from the pk3. Its now 100% xonotic compatible.

fixed now
http://ompldr.org/vN2o3OQ/The_Yard.pk3
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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#10
Could this be included in the upcoming release. I did not see it in the 4/14 map pack. If so please include this this map.
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#11
[Image: 25df03vmf45izoqqw4id_thumb.jpg]
the screenshots in the first post are outdated.

(04-28-2011, 02:02 AM)TickleMeElmo Wrote: Could this be included in the upcoming release.
im not the one, who decides it.
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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#12
(04-28-2011, 06:30 AM)Cortez666 Wrote: [Image: 25df03vmf45izoqqw4id_thumb.jpg]
the screenshots in the first post are outdated.

(04-28-2011, 02:02 AM)TickleMeElmo Wrote: Could this be included in the upcoming release.
im not the one, who decides it.

Is it in the Git repository? Plus i noticed that when the map loads the console says that there is some name convention that has changed, might check that out.
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#13
(05-14-2011, 11:53 PM)TickleMeElmo Wrote: Is it in the Git repository? Plus i noticed that when the map loads the console says that there is some name convention that has changed, might check that out.
It isnt in the git repo. what does the console says exactly?
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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#14
probably he means that you have "type" instead of "gametype" in .mapinfo
<Halogene> ok "n1" means "nice one"
<Halogene> "gl" means "good luck"
<Halogene> "fu" means "wow that was wickedly nice that frag"
Screenshot Gallery
Frogg on Instagram
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#15
[Image: xonotic000000.jpg]
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#16
ok its fixed now and i also fixed one jumppad and the teleporters

http://www.gamefront.com/files/20341035/The_Yard.pk3

have fun
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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#17
Thank you. Can't play this one enough.
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#18
Got an issue that seems to be specific to this map. Whenever my server gets through it's rotation to this map, it NEVER changes. This happens in 0.1 and the latest GIT build. I've reproduced the problem several times, and is clearly observable as my 0.1 DM server has been on this map for days. I'm running the most recent version of this map (posted on 5/17). Any ideas about this?
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#19
A hidden promotional feature~?
·Nekomimi·

:: q3map2 x64 for Windows
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#20
(06-04-2011, 11:23 PM)JayWalker Wrote: Any ideas about this?

nope
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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#21
Bump.

here is the latest version once again, there is no real difference to the one i uploaded on gamefront. expect i fixed the mapinfo. Please updated the map on your server if you havent done so.
http://ompldr.org/vZWZnMw/The_Yard.pk3
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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#22
It always amazes me how this map look beautiful in every other game that it was remade for (even Quake 1), but it's ugly as hell in Q3 ;-).
My contributions to Xonotic: talking in the forum, talking some more, talking a bit in the irc, talking in the forum again, XSkie
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#23
Nice, love these classic maps !
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#24
No detail brushes, everything is structural

This area is very anoying - those thingies stick out and slower movement:
[Image: xonotic2012062215473500.jpg]

You can do some clipping or something maybe:
[Image: zrzut_ekranu.png]

This platform almost throw me in the abyss unless I start to press "back" button, imo it's too strong:
[Image: xonotic2012062215471000.jpg]
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#25
Working link: http://dl.xonotic.co/The_Yard.pk3
[Image: 230.png]
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