one thing id like to stress to all mappers is that with ex textures most need to be .25 texture scaled in order to look really good. other than that cool!
There's nothing better than getting off you butt and contributing to a community. There is no excuse when it comes to computers. Spend a little of you playing time, giving back
models/xonotic_launchpad01.md3: could not load texture "models/xonotic_jumppad01/jumpglow_r.tga" (frame 0) for shader "textures/xonotic_jumppad01/jumpglow_red"
models/xonotic_launchpad01.md3: could not load texture "models/xonotic_jumppad01/jumpglow_b.tga" (frame 0) for shader "textures/xonotic_jumppad01/jumpglow_blue"
models/xonotic_launchpad01.md3: could not load texture "models/xonotic_jumppad01/energy_red.tga" (frame 0) for shader "textures/xonotic_jumppad01/energy_red_anim"
models/xonotic_launchpad01.md3: could not load texture "models/xonotic_jumppad01/energy_blue.tga" (frame 0) for shader "textures/xonotic_jumppad01/energy_blue_anim"
models/xonotic_jumppad01.md3: could not load texture "models/xonotic_jumppad01/jumpglow_r.tga" (frame 0) for shader "textures/xonotic_jumppad01/jumpglow_red"
models/xonotic_jumppad01.md3: could not load texture "models/xonotic_jumppad01/jumpglow_b.tga" (frame 0) for shader "textures/xonotic_jumppad01/jumpglow_blue"
models/xonotic_jumppad01.md3: could not load texture "models/xonotic_jumppad01/energy_red.tga" (frame 0) for shader "textures/xonotic_jumppad01/energy_red_anim"
models/xonotic_jumppad01.md3: could not load texture "models/xonotic_jumppad01/energy_blue.tga" (frame 0) for shader "textures/xonotic_jumppad01/energy_blue_anim"
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
(04-28-2011, 02:02 AM)TickleMeElmo Wrote: Could this be included in the upcoming release.
im not the one, who decides it.
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
(04-28-2011, 06:30 AM)Cortez666 Wrote:
the screenshots in the first post are outdated.
(04-28-2011, 02:02 AM)TickleMeElmo Wrote: Could this be included in the upcoming release.
im not the one, who decides it.
Is it in the Git repository? Plus i noticed that when the map loads the console says that there is some name convention that has changed, might check that out.
(05-14-2011, 11:53 PM)TickleMeElmo Wrote: Is it in the Git repository? Plus i noticed that when the map loads the console says that there is some name convention that has changed, might check that out.
It isnt in the git repo. what does the console says exactly?
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
probably he means that you have "type" instead of "gametype" in .mapinfo
<Halogene> ok "n1" means "nice one"
<Halogene> "gl" means "good luck"
<Halogene> "fu" means "wow that was wickedly nice that frag" Screenshot Gallery Frogg on Instagram
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
06-04-2011, 11:23 PM (This post was last modified: 06-04-2011, 11:25 PM by JayWalker.)
Got an issue that seems to be specific to this map. Whenever my server gets through it's rotation to this map, it NEVER changes. This happens in 0.1 and the latest GIT build. I've reproduced the problem several times, and is clearly observable as my 0.1 DM server has been on this map for days. I'm running the most recent version of this map (posted on 5/17). Any ideas about this?
(06-04-2011, 11:23 PM)JayWalker Wrote: Any ideas about this?
nope
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
here is the latest version once again, there is no real difference to the one i uploaded on gamefront. expect i fixed the mapinfo. Please updated the map on your server if you havent done so. http://ompldr.org/vZWZnMw/The_Yard.pk3
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s