[MAP] The Yard 2.0 [FINAL] - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Map Releases & Reviews (https://forums.xonotic.org/forumdisplay.php?fid=13) +--- Thread: [MAP] The Yard 2.0 [FINAL] (/showthread.php?tid=574) |
[MAP] The Yard 2.0 [FINAL] - Cortez666 - 06-11-2010 I guess this map is known. Why 2.0? There was a already a version for nexuiz before. before after Download Links: http://www.filefront.com/16719061/q3dm17ish.pk3 http://omploader.org/vNGt2Mg/q3dm17ish.pk3 RE: [MAP] The Yard 2.0 - XV22 - 06-11-2010 I'll try it RE: [MAP] The Yard 2.0 - Cuinnton - 06-12-2010 nice work cortez played this map a bit in q4. one thing id like to stress to all mappers is that with ex textures most need to be .25 texture scaled in order to look really good. other than that cool! RE: [MAP] The Yard 2.0 - kay - 06-12-2010 You need to add lightning beams in it. try these RE: [MAP] The Yard 2.0 - Cortez666 - 06-12-2010 (06-12-2010, 03:29 AM)kay Wrote: You need to add lightning beams in it. the radiant doesnt find these textures. are sure these are the right ones/dont require anything else? RE: [MAP] The Yard 2.0 - theShadow - 06-15-2010 in the center area, 2 of the jump pads are sideways. personally I think it looks kind of cool, but it's up to you. RE: [MAP] The Yard 2.0 - Cortez666 - 06-21-2010 http://omploader.org/vNHBsaA - changed the jumppads a bit - fixed texture problems RE: [MAP] The Yard 2.0 [FINAL] - Mr. Bougo - 06-23-2010 Code: models/xonotic_launchpad01.md3: could not load texture "models/xonotic_jumppad01/jumpglow_r.tga" (frame 0) for shader "textures/xonotic_jumppad01/jumpglow_red" RE: [MAP] The Yard 2.0 [FINAL] - Cortez666 - 02-22-2011 removed every useless thing from the pk3. Its now 100% xonotic compatible. fixed now http://ompldr.org/vN2o3OQ/The_Yard.pk3 RE: [MAP] The Yard 2.0 [FINAL] - TickleMeElmo - 04-28-2011 Could this be included in the upcoming release. I did not see it in the 4/14 map pack. If so please include this this map. RE: [MAP] The Yard 2.0 [FINAL] - Cortez666 - 04-28-2011 the screenshots in the first post are outdated. (04-28-2011, 02:02 AM)TickleMeElmo Wrote: Could this be included in the upcoming release.im not the one, who decides it. RE: [MAP] The Yard 2.0 [FINAL] - TickleMeElmo - 05-14-2011 (04-28-2011, 06:30 AM)Cortez666 Wrote: Is it in the Git repository? Plus i noticed that when the map loads the console says that there is some name convention that has changed, might check that out. RE: [MAP] The Yard 2.0 [FINAL] - Cortez666 - 05-15-2011 (05-14-2011, 11:53 PM)TickleMeElmo Wrote: Is it in the Git repository? Plus i noticed that when the map loads the console says that there is some name convention that has changed, might check that out.It isnt in the git repo. what does the console says exactly? RE: [MAP] The Yard 2.0 [FINAL] - kuniu the frogg - 05-15-2011 probably he means that you have "type" instead of "gametype" in .mapinfo RE: [MAP] The Yard 2.0 [FINAL] - TickleMeElmo - 05-15-2011 RE: [MAP] The Yard 2.0 [FINAL] - Cortez666 - 05-17-2011 ok its fixed now and i also fixed one jumppad and the teleporters http://www.gamefront.com/files/20341035/The_Yard.pk3 have fun RE: [MAP] The Yard 2.0 [FINAL] - TickleMeElmo - 05-20-2011 Thank you. Can't play this one enough. RE: [MAP] The Yard 2.0 [FINAL] - JayWalker - 06-04-2011 Got an issue that seems to be specific to this map. Whenever my server gets through it's rotation to this map, it NEVER changes. This happens in 0.1 and the latest GIT build. I've reproduced the problem several times, and is clearly observable as my 0.1 DM server has been on this map for days. I'm running the most recent version of this map (posted on 5/17). Any ideas about this? RE: [MAP] The Yard 2.0 [FINAL] - Cortez666 - 06-05-2011 (06-04-2011, 11:23 PM)JayWalker Wrote: Any ideas about this? nope RE: [MAP] The Yard 2.0 [FINAL] - Cortez666 - 06-21-2012 Bump. here is the latest version once again, there is no real difference to the one i uploaded on gamefront. expect i fixed the mapinfo. Please updated the map on your server if you havent done so. http://ompldr.org/vZWZnMw/The_Yard.pk3 RE: [MAP] The Yard 2.0 [FINAL] - Cyber Killer - 06-21-2012 It always amazes me how this map look beautiful in every other game that it was remade for (even Quake 1), but it's ugly as hell in Q3 ;-). RE: [MAP] The Yard 2.0 [FINAL] - K__ - 06-22-2012 Nice, love these classic maps ! RE: [MAP] The Yard 2.0 [FINAL] - Majki - 06-22-2012 No detail brushes, everything is structural This area is very anoying - those thingies stick out and slower movement: You can do some clipping or something maybe: This platform almost throw me in the abyss unless I start to press "back" button, imo it's too strong: RE: [MAP] The Yard 2.0 [FINAL] - Mario - 05-24-2016 Working link: http://dl.xonotic.co/The_Yard.pk3 RE: [MAP] The Yard 2.0 [FINAL] - snazz - 11-19-2019 Xonotic.co seems to be down, anyone have a copy of this map they can share? EDIT: Found it http://dl.xonotic.fps.gratis/the_yard.pk3 |