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Can I Make an Edge Shader? - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: Can I Make an Edge Shader? (/showthread.php?tid=5259) |
Can I Make an Edge Shader? - MrDetonia - 01-21-2015 I'm not talking about celshading/fat-boy outlines, I'd like to have every single edge in my map marked in black, creating an outline effect. Is this possible, and does anyone know how? RE: Can I Make an Edge Shader? - Mario - 01-21-2015 You should be able to modify the celshader .shader file to better fit your uses. By default, it does indeed stick out a lot, but I'm sure it can be tweaked. RE: Can I Make an Edge Shader? - MrDetonia - 01-21-2015 (01-21-2015, 09:55 AM)Mario Wrote: You should be able to modify the celshader .shader file to better fit your uses. By default, it does indeed stick out a lot, but I'm sure it can be tweaked. I have it thinner to look more like an outline, but I was more interested in getting it to show up on all visible edges, regardless of their angle (i.e. The seam between a floor and a wall should have a black outline too). Again, is this something that can be achieved using shaders? RE: Can I Make an Edge Shader? - zeeshan002 - 04-16-2015 I have it thinner to look more like an outline, but I was more interested in getting it to show up on all visible edges, regardless of their angle (i.e. The seam between a floor and a wall should have a black outline too). |