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Setting up infinite ammo in instagib? - Printable Version

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Setting up infinite ammo in instagib? - DECtape - 11-03-2015

Not sure if this forum covers servers over LAN but I'm going to be running Xonotic instead of QuakeLive at my lan party this year as QuakeLive is no longer F2P, however by default you only have 10 shots and after that you die and loose a point, how do I set it up so you have infinite ammo in Xonotic over lan?


RE: Setting up infinite ammo in instagib? - BuddyFriendGuy - 11-03-2015

In your server.cfg, if you have
Code:
sv_public -1
Then your server won't show up in the public server list. The game clients on your LAN can connect to the server with the private IP address of the server.

To make infinite ammo, use the following setting:
Code:
g_use_ammunition 0
I don't know anything about instagib but I expect the command to work, too.


RE: Setting up infinite ammo in instagib? - lister - 11-03-2015

right-o, bfg. also, we find that the ammo dynamic is actually fun, so may be tweaking g_instagib_ammo_drop and g_instagib_ammo_start will work even better for you. finally, 0.8.* has a bug whereas minsta-hex won't drop by default, but that can be fixed with g_balance_vaporizer_weaponthrowable 1. we find that just enabling the weapon drops makes the mode highly enjoyable Cool


RE: Setting up infinite ammo in instagib? - DECtape - 11-03-2015

(11-03-2015, 06:47 PM)BuddyFriendGuy Wrote: In your server.cfg, if you have
Code:
sv_public -1
Then your server won't show up in the public server list. The game clients on your LAN can connect to the server with the private IP address of the server.

To make infinite ammo, use the following setting:
Code:
g_use_ammunition 0
I don't know anything about instagib but I expect the command to work, too.

will I need to be running a dedicated server to do that then or can I just use the automagic muliplayer create server thing?


RE: Setting up infinite ammo in instagib? - lister - 11-03-2015

(11-03-2015, 07:14 PM)DECtape Wrote: will I need to be running a dedicated server to do that then or can I just use the automagic muliplayer create server thing?

when you start the (non-dedicated) server from the client menu, you can set any of these vars from the console. some may require restart command to go into effect. Cool