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[solved] func_door_rotating - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: [solved] func_door_rotating (/showthread.php?tid=6165) |
[solved] func_door_rotating - BuddyFriendGuy - 04-28-2016 Hi all, Anybody has a map source with func_door_rotating example? (I'm converting a map from another q3 game but can't figure out why it doesn't work in Xonotic). Thanks in advance. RE: func_door_rotating - hutty - 04-28-2016 From my past experience rotating doors are half broken in xonotic, and only seem to work on the z axis. I believe redplanet has some, if you needed an example. RE: func_door_rotating - BuddyFriendGuy - 04-28-2016 Thank you so much, hutty! That's exactly what I needed, a working example. It solved my problem. This is what I learned:
PS: I didn't try the X and Y axis rotation, and the source code also says it was untested. However, from divVerent's thread, it should work, too. |