Create an account


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[solved] func_door_rotating

#1
Hi all,

Anybody has a map source with func_door_rotating example? (I'm converting a map from another q3 game but can't figure out why it doesn't work in Xonotic).

Thanks in advance.
Reply

#2
From my past experience rotating doors are half broken in xonotic, and only seem to work on the z axis. I believe redplanet has some, if you needed an example.
Reply

#3
Thank you so much, hutty! That's exactly what I needed, a working example. It solved my problem. This is what I learned:
  • Looking from top down, the counterclockwise rotation angle is positive; the clockwise rotation angle is negative.
  • The brush of the rotation center should be "common/origin" (To avoid namespace clashing, I had converted all common in the old map, which was made for World of Padman, to wop_common, not realizing some brushes are reserved and have special functions.)

PS: I didn't try the X and Y axis rotation, and the source code also says it was untested. However, from divVerent's thread, it should work, too.
Reply



Possibly Related Threads...
Thread Author Replies Views Last Post
  I need help with textures. [Solved] TapX 5 1,200 05-11-2018, 02:22 PM
Last Post: Julius
  [solved] caulk dilemma BuddyFriendGuy 2 1,419 04-30-2016, 03:18 AM
Last Post: BuddyFriendGuy
  [solved] other effectinfo for additional effects (eg. for maps) _para 3 3,294 06-07-2010, 08:14 PM
Last Post: -z-

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-