[SOLVED] cl_ghost_items blues - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Support (https://forums.xonotic.org/forumdisplay.php?fid=3) +--- Forum: Xonotic - Help & Troubleshooting (https://forums.xonotic.org/forumdisplay.php?fid=4) +--- Thread: [SOLVED] cl_ghost_items blues (/showthread.php?tid=6848) |
cl_ghost_items blues - lister - 12-05-2016 yo yo yo some comments regarding cl_ghost_items and cl_ghost_items_color we like playing with ghost items off, and we can't figure out a way to hide them completely. setting cl_ghost_items to 0 makes them gray. setting cl_ghost_items to -1 or 0.0001 does make most ghosts disappear (we are assuming they do not hide perfectly, but become too faint to see), but this one health pack appears to be glitching (see attached screens: first active item, then ghost item) RE: cl_ghost_items blues - Mario - 12-05-2016 You need to set cl_ghost_items_color to "0 0 0" for them to be completely invisible. RE: cl_ghost_items blues - lister - 12-05-2016 we can confirm setting cl_ghost_items_color to "0 0 0" also works to make ghost items invisible, except for this one type of healthpack, shown. we think it may be an issue with its model. RE: cl_ghost_items blues - -z- - 03-06-2017 (12-05-2016, 10:25 AM)lister Wrote: we can confirm setting cl_ghost_items_color to "0 0 0" also works to make ghost items invisible, except for this one type of healthpack, shown. we think it may be an issue with its model. Can you report that either in the bug forum or the issue tracker? https://gitlab.com/xonotic/xonotic-data.pk3dir/issues RE: cl_ghost_items blues - Mario - 06-25-2017 This has been fixed in latest Git master, and will be in the next release. RE: cl_ghost_items blues - Antares* - 06-25-2017 (06-25-2017, 06:29 AM)Mario Wrote: This has been fixed in latest Git master, and will be in the next release. Nice. Is that going to be a whole year until then? RE: cl_ghost_items blues - lister - 06-26-2017 (06-25-2017, 06:29 AM)Mario Wrote: This has been fixed in latest Git master, and will be in the next release. we can confirm today's git seems to address the healthpack issue, as well as the scoreboard regression with overlapping color tags Antares*, this bug is not exactly a show-stopper it's more of a minor annoyance not even detectable by people with default ghost item settings. RE: cl_ghost_items blues - Antares* - 06-26-2017 (06-26-2017, 11:45 AM)lister Wrote:(06-25-2017, 06:29 AM)Mario Wrote: This has been fixed in latest Git master, and will be in the next release. It's not. That post is my poke at the pace of development. Which before someone takes offense, and starts finger waving about contributing code and whatnot, is intended to be a joke. RE: cl_ghost_items blues - Antibody - 06-26-2017 If you were trying to poke at the pace of development, a more apt target would be the number of commits hitting master rather than the infrequent releases. We've never had any issues with the former. With autobuilds even the latter isn't too bad. RE: cl_ghost_items blues - Antares* - 06-26-2017 (06-26-2017, 02:59 PM)Antibody Wrote: No, Antares, bad! You can't have fun on a video game forum. Are you guys going to release Xonotic 9, 18 or 36 years later? RE: cl_ghost_items blues - BuddyFriendGuy - 07-05-2017 You can always join the effort and help. |