[DM/DOM] - Map Beta - Slagpit - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Map Releases & Reviews (https://forums.xonotic.org/forumdisplay.php?fid=13) +--- Thread: [DM/DOM] - Map Beta - Slagpit (/showthread.php?tid=8344) |
[DM/DOM] - Map Beta - Slagpit - Notavi - 06-04-2020 I've been cooking up something new, and I think it's ready to be shared around. This one is going for a heavy industrial / smelting sort of a vibe and is aimed at Deathmatch and related (FreezeTag) gametypes with control points added for Domination support as well. Largely complete, though I have a few aesthetic improvements still to go (going to see if I can make a good custom slag texture and use it to make the lavafalls look nicer . Would love some feedback on the layout and item balance Beta 3 - 09/06/2020
RE: [DM/DOM] - Map Beta - Slagpit - nico - 06-04-2020 Missing some textures in the pk3: maps/slagpit-b1.bsp: could not load texture "textures/skies/dissocia" maps/slagpit-b1.bsp: could not load texture "textures/map_slagpit/rivetgirder01" RE: [DM/DOM] - Map Beta - Slagpit - Notavi - 06-04-2020 Hmm - Rivetgirder should be in there :/ I'll take a look to see what's happened. Didn't realise dissocia was not one of the skies that ships with Xonotic. I'll have to see what license it's under to check if I can include it in my .pk3. RE: [DM/DOM] - Map Beta - Slagpit - BuddyFriendGuy - 06-04-2020 Great job! Accessible ledges, interesting and intimate layout, and very fresh design of the lava. The bot's route is also well done. Lots of encountering. Feedback: 1. Is it intentional that I can get to the top? (See pics) 2. Missing texture? RE: [DM/DOM] - Map Beta - Slagpit - Notavi - 06-07-2020 Ok - beta2 uploaded with a fix for one of the missing textures (rivetgirder) - which should now be showing up / loading just fine, as well as a few tweaks to fix some issues identified via feedback. The missing skybox still needs to be fixed, as I don't know the licensing situation for dissocia and its related assets. I suspect I'll need to sit down and generate a new one - this may take a little while as I learn how to do it. I figured I'd post beta2 with the other fixes while I work on it. If you do want to see what the map looks like with the 'correct' skybox, just track down a copy of dissocia (it's an old CTF map, and can probably be found on a few servers around the place). RE: [DM/DOM] - Map Beta - Slagpit - bones_was_here - 06-08-2020 The skybox in dissocia_lightfix_v4.pk3 is procedurally generated, and it's shader includes this link: https://wwwtyro.github.io/space-3d/#animationSpeed=1&fov=130&nebulae=true&pointStars=false&resolution=2048&seed=dissocia_xonotic&stars=true&sun=false The skybox generator is public domain Quote:This is free and unencumbered software released into the public domain.https://wwwtyro.github.io/space-3d https://github.com/wwwtyro/space-3d RE: [DM/DOM] - Map Beta - Slagpit - Notavi - 06-09-2020 Ah, that's easier to fix than I thought . Beta3 uploaded, should be no more missing textures. RE: [DM/DOM] - Map Beta - Slagpit - Smilecythe - 06-28-2020 Only critique I have is how small the vertical scaling feels. All the ramp and blaster jumps makes your head hit the ceiling. RE: [DM/DOM] - Map Beta - Slagpit - BuddyFriendGuy - 07-15-2020 The map file tripled its size. Anything you can do? |