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[DM/DOM] - Map Beta - Slagpit

#1
I've been cooking up something new, and I think it's ready to be shared around. This one is going for a heavy industrial / smelting sort of a vibe and is aimed at Deathmatch and related (FreezeTag) gametypes with control points added for Domination support as well.
Largely complete, though I have a few aesthetic improvements still to go (going to see if I can make a good custom slag texture and use it to make the lavafalls look nicer Smile.
Would love some feedback on the layout and item balance Smile

Beta 3 - 09/06/2020 Beta 2 - 07/06/2020
  • Included a missing texture in the .shader file (beta1 had the .tga files all present, but apparently these weren't loading without the .shader definition - this should now be fixed).
  • Some minor tweaks to ceiling heights opposite the MH to improve flow / movement through that space.
  • Added ledges inside several of the lava pools to make them a bit easier to escape.
  • Clipped off all of the holes through to sky.
PK3 Download - map-slagpit-beta3.pk3
   
   
   
   
   
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#2
Missing some textures in the pk3:
maps/slagpit-b1.bsp: could not load texture "textures/skies/dissocia"
maps/slagpit-b1.bsp: could not load texture "textures/map_slagpit/rivetgirder01"
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#3
Hmm - Rivetgirder should be in there :/ I'll take a look to see what's happened.

Didn't realise dissocia was not one of the skies that ships with Xonotic. I'll have to see what license it's under to check if I can include it in my .pk3.
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#4
Great job!

Accessible ledges, interesting and intimate layout, and very fresh design of the lava.

The bot's route is also well done. Lots of encountering.

Feedback:

1. Is it intentional that I can get to the top? (See pics)

2. Missing texture?


Attached Files Thumbnail(s)
           
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#5
Ok - beta2 uploaded with a fix for one of the missing textures (rivetgirder) - which should now be showing up / loading just fine, as well as a few tweaks to fix some issues identified via feedback.
The missing skybox still needs to be fixed, as I don't know the licensing situation for dissocia and its related assets. I suspect I'll need to sit down and generate a new one - this may take a little while as I learn how to do it. I figured I'd post beta2 with the other fixes while I work on it.
If you do want to see what the map looks like with the 'correct' skybox, just track down a copy of dissocia (it's an old CTF map, and can probably be found on a few servers around the place).
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#6
The skybox in dissocia_lightfix_v4.pk3 is procedurally generated, and it's shader includes this link: https://wwwtyro.github.io/space-3d/#anim...&sun=false
The skybox generator is public domain Smile

Quote:This is free and unencumbered software released into the public domain.
https://wwwtyro.github.io/space-3d
https://github.com/wwwtyro/space-3d
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#7
Ah, that's easier to fix than I thought Smile.
Beta3 uploaded, should be no more missing textures.
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#8
Only critique I have is how small the vertical scaling feels. All the ramp and blaster jumps makes your head hit the ceiling.
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#9
The map file tripled its size. Anything you can do?
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