I've been cooking up something new, and I think it's ready to be shared around. This one is going for a heavy industrial / smelting sort of a vibe and is aimed at Deathmatch and related (FreezeTag) gametypes with control points added for Domination support as well.
Largely complete, though I have a few aesthetic improvements still to go (going to see if I can make a good custom slag texture and use it to make the lavafalls look nicer .
Would love some feedback on the layout and item balance
Beta 3 - 09/06/2020
Largely complete, though I have a few aesthetic improvements still to go (going to see if I can make a good custom slag texture and use it to make the lavafalls look nicer .
Would love some feedback on the layout and item balance
Beta 3 - 09/06/2020
- Created a new skybox with https://wwwtyro.github.io/space-3d
- Included a missing texture in the .shader file (beta1 had the .tga files all present, but apparently these weren't loading without the .shader definition - this should now be fixed).
- Some minor tweaks to ceiling heights opposite the MH to improve flow / movement through that space.
- Added ledges inside several of the lava pools to make them a bit easier to escape.
- Clipped off all of the holes through to sky.