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Azure (beta 2)

#1
medium-sized indoor DM map (my first map ever)
As stated in thread subject, it's a beta. I'm releasing it to ask for your opinions and suggestions on how to make it better Smile

Beta 1:
http://omploader.org/vNWR3aQ/azure_b1.pk3

Beta 2:
http://omploader.org/vNWc1OA/azure_b2.pk3

some screenshots:
[Image: dm-1312831695232.png]

[Image: dm-7128316952311.png]

[Image: dm-8128316952314.png]

[Image: dm-212831695231.png]

[Image: dm-1128316952410.png]
<Halogene> ok "n1" means "nice one"
<Halogene> "gl" means "good luck"
<Halogene> "fu" means "wow that was wickedly nice that frag"
Screenshot Gallery
Frogg on Instagram
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#2
wow that looks intresting Smile

I especially like the middle rooms with strength and important weapons. Its too big to be controlled by just one player, nice!
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#3
Will get and try this one later Smile
[Image: 542.png]

#deathmatchers @ irc.quakenet.org

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#4
I'll put it on my queue of maps to try Tongue
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?

[Image: di-712770583645.png]
Reply

#5
wanna play it Big Grin
nice work!
MY NOOB STATS:
[Image: 788.png]
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#6
I made a nice race map called Azure once Tongue

Good work though!
Hey, want to learn to map? You might want to start here and here!
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#7
i knew i heard that name before.

Th forg plays dm. need to try that map tomorrow
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#8
so you guys would suggest changing the name?

btw i'm almost ready with some upgrades, some light entities were placed in a terrible way, some textures were completely out of the blue.

Also, if someone would tell me how to make glass in Netradiant, i could make my map slightly more interesting (some windows, i like 'polluted earth' skybox and i want to use it somehow)


EDIT: download link for beta 2 in first post
<Halogene> ok "n1" means "nice one"
<Halogene> "gl" means "good luck"
<Halogene> "fu" means "wow that was wickedly nice that frag"
Screenshot Gallery
Frogg on Instagram
Reply

#9
Glass requires shader work/textures. Nothing too complex, though. Theres a tutorial kicking around somewhere I think. Shaders are really easy just copy and paste most of the time Tongue
Hey, want to learn to map? You might want to start here and here!
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#10
thanks Sepelio, i was digging through tutorials and couldn't find it, that's why i was asking.
But i took a closer look on red_planet.map and found out how to do what i need Smile
<Halogene> ok "n1" means "nice one"
<Halogene> "gl" means "good luck"
<Halogene> "fu" means "wow that was wickedly nice that frag"
Screenshot Gallery
Frogg on Instagram
Reply

#11
Finally tried it.

Warpzone is not textured, if it works for others likely I just need to pull git again...
[Image: dm-612853691924.png]

Try refractive glass here like on red_planet beta.
[Image: dm-1512853691926.png]

Deprecated textures in at least one spot (keep in mind trak5 is deprecated, trak5x is not)
[Image: dm-512853691920.png]
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?

[Image: di-712770583645.png]
Reply



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