Azure (beta 2) - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Map Releases & Reviews (https://forums.xonotic.org/forumdisplay.php?fid=13) +--- Thread: Azure (beta 2) (/showthread.php?tid=898) |
Azure (beta 2) - kuniu the frogg - 08-30-2010 medium-sized indoor DM map (my first map ever) As stated in thread subject, it's a beta. I'm releasing it to ask for your opinions and suggestions on how to make it better Beta 1: http://omploader.org/vNWR3aQ/azure_b1.pk3 Beta 2: http://omploader.org/vNWc1OA/azure_b2.pk3 some screenshots: RE: Azure (beta) - Debugger - 08-30-2010 wow that looks intresting I especially like the middle rooms with strength and important weapons. Its too big to be controlled by just one player, nice! RE: Azure (beta) - kojn^ - 08-30-2010 Will get and try this one later RE: Azure (beta) - Roanoke - 08-30-2010 I'll put it on my queue of maps to try RE: Azure (beta) - rainerzufalldererste - 08-31-2010 wanna play it nice work! RE: Azure (beta) - Sepelio - 09-02-2010 I made a nice race map called Azure once Good work though! RE: Azure (beta) - Cortez666 - 09-04-2010 i knew i heard that name before. Th forg plays dm. need to try that map tomorrow RE: Azure (beta) - kuniu the frogg - 09-05-2010 so you guys would suggest changing the name? btw i'm almost ready with some upgrades, some light entities were placed in a terrible way, some textures were completely out of the blue. Also, if someone would tell me how to make glass in Netradiant, i could make my map slightly more interesting (some windows, i like 'polluted earth' skybox and i want to use it somehow) EDIT: download link for beta 2 in first post RE: Azure (beta 2) - Sepelio - 09-07-2010 Glass requires shader work/textures. Nothing too complex, though. Theres a tutorial kicking around somewhere I think. Shaders are really easy just copy and paste most of the time RE: Azure (beta 2) - kuniu the frogg - 09-08-2010 thanks Sepelio, i was digging through tutorials and couldn't find it, that's why i was asking. But i took a closer look on red_planet.map and found out how to do what i need RE: Azure (beta 2) - Roanoke - 09-24-2010 Finally tried it. Warpzone is not textured, if it works for others likely I just need to pull git again... Try refractive glass here like on red_planet beta. Deprecated textures in at least one spot (keep in mind trak5 is deprecated, trak5x is not) RE: Azure (beta 2) - Mario - 08-05-2024 Working link: https://dl.xonotic.fps.gratis/azure_b2.pk3 |