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[NEED HELP] Warpzones no longer visually connected when map is rebuild - Printable Version

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+--- Thread: [NEED HELP] Warpzones no longer visually connected when map is rebuild (/showthread.php?tid=8583)



Warpzones no longer visually connected when map is rebuild - ballerburg9005 - 06-21-2021

In Xonotic, a warpzone works like a teleporter but you can see and shoot through to the other side.

When I tried to make my own map, I noticed that warpzones would not visually show the other side but otherwise work properly. It happens in all maps that I build with my Netradiant, even if I take map files from other people that ship with bsp files where the problem doesn't occur.

I use the last of the official Netradiant builds (1.5.0n-git-a50c860b) with the Xonotic mapping pk3 and I build with "Xonotic: final (default)".

[Image: uu8ufIY.jpg]

Note: The warpzone literally becomes invisible. That is why you see the box with the green lines. It is part of the map and lies behind the warpzone surface.

I hope someone knows why this happens. The only thing I can figure out is that there has to be something wrong with my Netradiant or that you need to do something specific in map building.


RE: Warpzones no longer visually connected when map is rebuild - Mario - 06-21-2021

This is to be expected when running the latest Xonotic release (0.8.2) and prior versions, as maps were expected to forcibly enable reflections when their map included warpzones. For now and until a version of Xonotic ships with the fix to that requirement, here is what's needed in your .mapinfo file to make them function correctly:
Code:
clientsettemp_for_type all r_water 1
clientsettemp_for_type all r_water_resolutionmultiplier 1



RE: Warpzones no longer visually connected when map is rebuild - ballerburg9005 - 06-22-2021

(06-21-2021, 09:20 PM)Mario Wrote: This is to be expected when running the latest Xonotic release (0.8.2) and prior versions, as maps were expected to forcibly enable reflections when their map included warpzones. For now and until a version of Xonotic ships with the fix to that requirement, here is what's needed in your .mapinfo file to make them function correctly:
Code:
clientsettemp_for_type all r_water 1
clientsettemp_for_type all r_water_resolutionmultiplier 1

Thanks a lot! I didn't even realize this could be something when looking at the mapinfo file.