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[NEED HELP] Input layout problem in Xonotic-SDL - Printable Version

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+--- Thread: [NEED HELP] Input layout problem in Xonotic-SDL (/showthread.php?tid=9833)



Input layout problem in Xonotic-SDL - FinBiteLeaf - 03-18-2024

Hello! As i have problems with GLX Version of the game, i have started to use SDL version. But there is a very annoying thing. If i start a game with native language input layout (not english) - letter buttons don't work at all. Space and Shift works, but WASD - no. So i have to change layout and start the game again. Maybe there is some workaround for this?


RE: Input layout problem in Xonotic-SDL - bones_was_here - 03-18-2024

This should be fixed in current autobuilds


RE: Input layout problem in Xonotic-SDL - FinBiteLeaf - 03-18-2024

(03-18-2024, 08:23 AM)bones_was_here Wrote: This should be fixed in current autobuilds

Updated to autobuild, but the problem prevails... This autobuild, does it autoupdate somehow?


RE: Input layout problem in Xonotic-SDL - bones_was_here - 03-18-2024

Did you bind the keys using your alternate layout (only possible in current builds, not 0.8.6) ? The default binds only include ASCII, maybe people will add other layouts at some point.  You can bind multiple keys to a single command.

It updates only when you run that script.


RE: Input layout problem in Xonotic-SDL - FinBiteLeaf - 03-19-2024

Oh, i get used to GLX and didn't thought about just adding binds in my native language. Now i have added alternate input letters as second ones in Autobuild version. And it works fine, thank you!