AmbientCG Tutorial .map With Source - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Community (https://forums.xonotic.org/forumdisplay.php?fid=6) +--- Forum: Off Topic (https://forums.xonotic.org/forumdisplay.php?fid=15) +--- Thread: AmbientCG Tutorial .map With Source (/showthread.php?tid=9946) |
AmbientCG Tutorial .map With Source - Baker - 12-08-2024 This example .map shows how to use textures from AmbientCG and TextureCan along with r_glsl_deluxemapping 1 to get lighting like seen below. No use of .shader is required. The included readme explains how to rename the textures like: Bricks022 ===> https://www.texturecan.com/details/250/ Map Download link: https://www.moddb.com/mods/zircon-engine/downloads/ambientcg-for-dummies-q1sp-map-source-tutorial (this a Quake 1 map in q3 map format but if put in xonotic/data folder works for Xonotic too). In Xonotic or DarkPlace you might need to type: mod_q3shader_default_polygonoffset -48; vid_restart in the console if you get a flickering decal. In Xonotic looks like: You may wish to type r_ambient 0 in the console for this lighting. |