07-10-2013, 11:20 AM
hey,
I have created a small map with two func_pointparticles entities.
Both use as effect pipe_smoke.
Actually my idea is that the player gets hurt if the particles are emitted.
First func_pointparticles is combined with trigger_swamp.
I tried to activate/deactivate trigger_swamp by modifying its keys dmg and swamp_slowdown via target_spawn entities.
Second func_pointparticles is combined with trigger_hurt, which should be activated/deactivated via relay_activate and relay_deactivate.
But both fail
I added a pk3... solution expected [attachment=1156]
I have created a small map with two func_pointparticles entities.
Both use as effect pipe_smoke.
Actually my idea is that the player gets hurt if the particles are emitted.
First func_pointparticles is combined with trigger_swamp.
I tried to activate/deactivate trigger_swamp by modifying its keys dmg and swamp_slowdown via target_spawn entities.
Second func_pointparticles is combined with trigger_hurt, which should be activated/deactivated via relay_activate and relay_deactivate.
But both fail
I added a pk3... solution expected [attachment=1156]