07-31-2010, 06:41 AM
07-31-2010, 07:16 AM
Create a brush, resize it and move it to where you want the first warpzone. You must leave some space in the wall behind the warp surface so that there would be space for about two player bounding boxes, and you must resize the warpzone brush to cover all of this space! When done with all that, select the warpzone brush, right click and select trigger_warpzone. Select the brush again, press T, find the common/trigger texture and use it on all surfaces. Unselect the brush by hitting ESC, select your warp surface in the 3d view by pressing CTRL+SHIFT+Left mouse button. Then use the common/warpzone texture on this one surface only! Now clone the warpzone by selecting it, then hitting CTRL+C and CTRL+V. Move the second warpzone to where you want it, but don't resize! (only move/rotate). Same story here about the space behind the warp surface. Now unselect everything with ESC, select both warpzones and hit CTRL+K to connect them. Now there should be a line between them indicating they are connected, there's your warpzone! .
Edit: Added to wiki: http://dev.xonotic.org/projects/xonotic/wiki/WarpZones
Edit: Added to wiki: http://dev.xonotic.org/projects/xonotic/wiki/WarpZones
07-31-2010, 11:48 AM
can compile the map but get that in Xonotic when I open the Map:
[attachment=108]
[attachment=108]
07-31-2010, 02:13 PM
http://forums.xonotic.org/showthread.php?tid=708
This map uses warpzones, open it in radiant.
Very simple.
This map uses warpzones, open it in radiant.
Very simple.
08-01-2010, 05:08 AM
08-01-2010, 05:13 AM
(08-01-2010, 05:08 AM)rainerzufalldererste Wrote: [ -> ]eh....yes... WHAT?!
and I should find the warpzones, right? o.O
which one is a warpzone, or the line between them?
ROFL.
08-01-2010, 07:05 AM
08-01-2010, 01:30 PM
They ALL are warpzones.
08-02-2010, 09:57 AM
The picture was not of my map, but of the one by simplus.
mine is not so complicated! It's my first map!
mine is not so complicated! It's my first map!
08-03-2010, 05:59 AM
This subforum's description:
"New maps from the community are announced and reviewed here"
Moved.
"New maps from the community are announced and reviewed here"
Moved.
08-03-2010, 09:49 AM
Yes! I read it when it was to late ! thank you!
09-14-2010, 06:56 PM
I am having some problems.
when I clone the warpzone like you say, it tells me to find a unique name for the warpzone. but if I change it to something like warpzone 2, it changes both of the warpzones.
any help would be appreciated.
when I clone the warpzone like you say, it tells me to find a unique name for the warpzone. but if I change it to something like warpzone 2, it changes both of the warpzones.
any help would be appreciated.
09-15-2010, 01:46 AM
The "unique name" has to be shared by the two linked warpzones I believe. That's why it needs to be unique for a pair: to know which warpzone pairs with which.
01-13-2013, 07:25 AM
Wow didnt know its that simple!
Thanks FruitieX!
Thanks FruitieX!
01-13-2013, 09:29 AM
When I make warpzones, they generally work, you can walk through and shoot, but i cant see through them. all I can see is a green grid on black background moving back and forh. Can you please tell me what is the problem?
01-13-2013, 10:04 AM
(01-13-2013, 09:29 AM)aa Wrote: [ -> ]When I make warpzones, they generally work, you can walk through and shoot, but i cant see through them. all I can see is a green grid on black background moving back and forh. Can you please tell me what is the problem?
Do you have OpenGL 2.0 shaders enabled and reflections enabled? If not, they won't work.
Glow Plant and Stormkeep have mapcfgs specifically to enable r_water 1 and other applicable settings, just in case the player has these disabled. If you don't have OpenGL 2.0, you still won't get warpzones. Take a look in the included mapcfgs and copy/tweak those for your map.