Screenshots of what you're doing. - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: Screenshots of what you're doing. (/showthread.php?tid=69) Pages:
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RE: Screenshots of what you're doing. - Friskydingo - 07-04-2010 (07-04-2010, 12:08 PM)Roanoke Wrote: Wow, you develop on windows? I doff my hat to you, sir! Yes, yes I do. However, I also develop using GCC on Linux from time to time. RE: Screenshots of what you're doing. - Fisume - 07-07-2010 Am working on a trailer (of course, most stuff can't be done until a beta's released). RE: Screenshots of what you're doing. - Halogene - 07-07-2010 Looks cool :o) Edit: you might want to use the original Logo fonts... RE: Screenshots of what you're doing. - _para - 07-07-2010 if we take the cool relistic icons the ingameflag should be this: (my quotebutton doesnt work -.-) i mean post #226 from sev RE: Screenshots of what you're doing. - Halogene - 07-07-2010 Are you serious? RE: Screenshots of what you're doing. - Fisume - 07-07-2010 (07-07-2010, 05:17 AM)Halogene Wrote: Looks cool :o) I used Bank Gothic, which is similar. The Xonotic font hasn't been released because it isnt finished yet. That's at least what Dokujisan told me. RE: Screenshots of what you're doing. - Halogene - 07-07-2010 BTW, is that a blender rendering? RE: Screenshots of what you're doing. - Fisume - 07-07-2010 Cinema4D RE: Screenshots of what you're doing. - Halogene - 07-07-2010 Ah ok. Dunno the interface of that software, but you'll need to smooth out the round surfaces still, so that the poly edges on the rounded surfaces don't show. Most probably you're planning to do that anyway already... forgot for a moment that this is WIP. RE: Screenshots of what you're doing. - CuBe0wL - 07-08-2010 More to come soon... RE: Screenshots of what you're doing. - Roanoke - 07-08-2010 Yay for portal-like portals! RE: Screenshots of what you're doing. - _para - 07-08-2010 http://img408.imageshack.us/img408/6281/unbenannt2mm.png taken from netradiant RE: Screenshots of what you're doing. - _para - 07-08-2010 http://img444.imageshack.us/img444/7613/nexuiz000026.jpg http://img52.imageshack.us/img52/7076/nexuiz000034.jpg MOD EDIT: READ THE RULES ON FIRST PAGE! RE: Screenshots of what you're doing. - CuBe0wL - 07-09-2010 RE: Screenshots of what you're doing. - tankmiche - 07-09-2010 (07-09-2010, 03:50 AM)C.Brutail Wrote: :Q_ I love warpzones... may I request some sort of "veil" like the one in front of stormkeep's warpzones? It makes the difference between fast and slower computers less significant... P.S. Are the stairs made of 16x2x2 Rubik's cubes? RE: Screenshots of what you're doing. - _para - 07-09-2010 (07-09-2010, 03:50 AM)C.Brutail Wrote: i think the gun is a bit 2 big! maybe -25% for all? RE: Screenshots of what you're doing. - Roanoke - 07-09-2010 But nex is srs business. RE: Screenshots of what you're doing. - Lee_Stricklin - 07-09-2010 (07-09-2010, 08:14 AM)_para Wrote: i think the gun is a bit 2 big! maybe -25% for all? Let me think about it... uhhhh.... NO! Actually if the beam was made bigger it would perfect RE: Screenshots of what you're doing. - Beefeater - 07-17-2010 (07-09-2010, 03:50 AM)C.Brutail Wrote: *portals* Map looks great. Tbh, I really don't like the extra shaders/colors/distortion effects on the portal surfaces. It cheapens the transition effect when you go through the portal, and makes it look less like a doorway to another place. IMO, keep the colored distortion effects to the borders of the warpzones, like in Prey or Portal. RE: Screenshots of what you're doing. - _para - 07-17-2010 (07-09-2010, 01:19 PM)Lee_Stricklin Wrote:(07-09-2010, 08:14 AM)_para Wrote: i think the gun is a bit 2 big! maybe -25% for all? why the guns are bigger then the char itself... nexuiz needs smaller guns imho RE: Screenshots of what you're doing. - Roanoke - 07-17-2010 Only nex is bigger than the player model. Nex should be that big because it is a *high damage weapon*. It should not look like a water pistol - it should look like something that could take you out in a single shot. RE: Screenshots of what you're doing. - _para - 07-17-2010 hmm RE: Screenshots of what you're doing. - Flying Steel - 07-17-2010 Umm, anyone without brain damage can see that gun is fucking way over sized. That jumps from UT like stylization to full on cartoon graphics. Crack open the cel shading and move over warsow if that be the case. Also the Nex is no more powerful than the rocket launcher, slightly less so currently I believe. So the RL would have to be as big as or bigger than it then too. RE: Screenshots of what you're doing. - torus - 07-17-2010 (07-17-2010, 05:18 PM)Flying Steel Wrote: Umm, anyone without brain damage can see that gun is fucking way over sized. That jumps from UT like stylization to full on cartoon graphics. Crack open the cel shading and move over warsow if that be the case. This man is correct. RE: Screenshots of what you're doing. - tankmiche - 07-18-2010 (07-17-2010, 04:55 PM)Roanoke Wrote: Only nex is bigger than the player model. Nex should be that big because it is a *high damage weapon*. It should not look like a water pistol - it should look like something that could take you out in a single shot. This is the point. The rocket launcher doesn't shot an immediate ray that can kill you from the other side of a map, that's the other point. |