Screenshots of what you're doing. - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Editing and Concept Art (https://forums.xonotic.org/forumdisplay.php?fid=11) +--- Thread: Screenshots of what you're doing. (/showthread.php?tid=69) Pages:
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RE: Screenshots of what you're doing. - O.I.B. - 04-10-2010 (04-10-2010, 10:00 AM)kay Wrote: nice! but i think it needs a space sky. Or a platform or something to keep it in place, because now it looks like its floating. RE: Screenshots of what you're doing. - theShadow - 04-11-2010 my first attempt at making a texture. sorry if its not a thumb nail. ill fix it in the morning. here's the normal map, if anyone wants to use it EDIT: updated texture and added normal map. RE: Screenshots of what you're doing. - Roanoke - 04-11-2010 (04-08-2010, 08:55 AM)fabzor3 Wrote: not final, let me know what you think, it still might be totally different Looks a little too current/WWII to me. RE: Screenshots of what you're doing. - Lamoot - 04-12-2010 theShadow, cool textures, but there are a few things you could do to push it further. One is to add some slight colour to all the gray. I don't mean make it pink or red or blue or whatever, but to add just a hint of colour to it. While it'll still be grey, that extra hint of colour will make it more alive. Completely greyscale colours are dead colours. Perhaps some brownish rust, to add quality to the (currently black( wear and tear. The other thing to do, is to make the red stripes more prominent. The bland effect they have right now contributes to dullness and not liveliness of the texture. But perhaps this way the goal. And the last thing is to is to add a specular map. These make a huge difference in the final overall appearance of the texture. Perhaps you already have this planned, but I thought I'd mention it. Overall the texture is good but has a lot of potential left and with some additional work, it could reach it. Regards, Lamoot RE: Screenshots of what you're doing. - kay - 04-12-2010 I think it's too dirty for this theme. clean metal textures fit better. Thats my opinion. and also have color in the specular map. RE: Screenshots of what you're doing. - DiaboliK - 04-12-2010 Variety of textures is ok imo. This will allow for a rusty abandoned tech place so i honestly think it fits. RE: Screenshots of what you're doing. - CuBe0wL - 04-12-2010 I say I like it very much the way it is. No problemo it's a bit dirty. Do you think that an intergalactical trip or just entering into orbit won't leave any scar on metal surfaces? Radiation from stars, etc.? I only have one concern: I hope it's not 512x512. Because it seems that the default will be 2048x2048 from now on. RE: Screenshots of what you're doing. - kay - 04-12-2010 (04-12-2010, 01:29 PM)C.Brutail Wrote: I say I like it very much the way it is. No problemo it's a bit dirty. Do you think that an intergalactical trip or just entering into orbit won't leave any scar on metal surfaces? Radiation from stars, etc.? wuuuut? 2048x2048??? and ppl where surprised my map was like 30 mb. RE: Screenshots of what you're doing. - theShadow - 04-12-2010 yes it is 512x512. I tried loading a 1024x1024 texture into blender, and it freaked out. RE: Screenshots of what you're doing. - Banshee - 04-13-2010 hello, I would like to share few screens of map Im doing lately. on these screens there are some lights missing (already fixed that), and as map was designed for minsta games, there are no other weapons there. and if that map could be used in normal dm there should be few jumppads and teleporters. well,o f course that can be done. RE: Screenshots of what you're doing. - od@r - 04-13-2010 N1 K! RE: Screenshots of what you're doing. - Cortez666 - 04-14-2010 RE: Screenshots of what you're doing. - kuniu the frogg - 04-14-2010 finally, after few years, someone repaired those unfinished arches on evilspace looks great RE: Screenshots of what you're doing. - Aleator - 04-14-2010 @Cortez: the remix looks really nice. @kuniu: what makes you think they were unfinshed? I think they were left like that on purpose. RE: Screenshots of what you're doing. - Lee_Stricklin - 04-14-2010 Wow that doesn't look like a remix at all, it looks even cooler than that. It looks like an UPGRADE. RE: Screenshots of what you're doing. - Aleator - 04-15-2010 Actually, you're right. Nice touch with the "jet engines" used to make the platform float. RE: Screenshots of what you're doing. - kuniu the frogg - 04-15-2010 (04-14-2010, 06:52 PM)Aleator Wrote: I think they were left like that on purpose. I fully agree. My post was ment to be kind of joke... Sorry if you misunderstood my intentions... RE: Screenshots of what you're doing. - Aleator - 04-15-2010 (04-15-2010, 07:25 AM)kuniu the frogg Wrote:(04-14-2010, 06:52 PM)Aleator Wrote: I think they were left like that on purpose. Got it. RE: Screenshots of what you're doing. - Roanoke - 04-15-2010 Now we finally have an answer to the question, "Why does evilspace stay up?" It would be cool of you took damage when in the way of the jet. And if you get time an updated ctf version would be cool too. RE: Screenshots of what you're doing. - Cortez666 - 04-16-2010 (04-15-2010, 05:49 PM)Roanoke Wrote: And if you get time an updated ctf version would be cool too. and if you would be more precise what could be changed it would much easier to update the map RE: Screenshots of what you're doing. - Sepelio - 04-16-2010 The yellow warning edges are too bright imo. I prefer the dirtied up texture. Also the border thickness isn't consistent in some areas which is niggling at me such as the ground in comparison to the jump pads. Other than that it looks rather shiny. RE: Screenshots of what you're doing. - Aleator - 04-16-2010 The edges look ok in my opinion. Plus, it gives a nice contour to the map. RE: Screenshots of what you're doing. - Cortez666 - 04-17-2010 RE: Screenshots of what you're doing. - Cuinnton - 04-19-2010 castles_v2r2 balancing the level layout. RE: Screenshots of what you're doing. - CuBe0wL - 04-19-2010 RULES! In all ways... |