[DISCUSSION] Xonotic and QuakeC: How painful could it be rewrite Xonotic in a new language? - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Suggestion Box (https://forums.xonotic.org/forumdisplay.php?fid=20) +--- Thread: [DISCUSSION] Xonotic and QuakeC: How painful could it be rewrite Xonotic in a new language? (/showthread.php?tid=8375) |
Xonotic and QuakeC: How painful could it be rewrite Xonotic in a new language? - derrant - 07-13-2020 In my mind flutters an heavy and hard to do idea: Why Xonotic code cannot be rewrote in c or c++ and use a new game engine like godot, armory3d or blender game engine? It should be easy to develop, and support, easier to create new contents, map, player skins, mod.... and it should be easy to understand by more coders. I would to understand what could to be the issues that make this idea unreal, other than - absence of money, time, willing... Moreover, I would to know what I should to need/learn to make this idea real (learn c, c++, or opengl/vulkan, or Idunno what) I understand that it is a difficult and hazardous idea, I don't expect an AAA+ game, and I apologize if this idea seems to not appreciate the efforts of developers (of course it's not my intention) but I love xonotic and I would like to make (or help to make) it better, more attractive, and more easy to develop and mod. Many thanks for your replies RE: Xonotic and QuakeC: How painful could it be rewrite Xonotic in a new language? - L497 - 07-14-2020 There are already other threads discussing porting or rewriting https://forums.xonotic.org/showthread.php?tid=7330 https://forums.xonotic.org/showthread.php?tid=8293 https://forums.xonotic.org/showthread.php?tid=8010 and the repository https://gitlab.com/xonotic/xonotic/-/issues/244 RE: Xonotic and QuakeC: How painful could it be rewrite Xonotic in a new language? - derrant - 07-14-2020 (07-14-2020, 04:27 AM)L497 Wrote: There are already other threads discussing porting or rewriting Thanks, I'll start from these threads |