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WebAssembly Build

#1
Has anyone considered porting Xonotic to WebAssembly? Judging by the success of projects like D3wasm it seems like it could be a worthwhile endeavor and could probably help the game reach a wider audience. I would be interested in contributing if someone is interested in working on this.
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#2
I'm definitely interested in WASI version so that we can redistribute the same binary for all OSes. I hope one day WASI removes the need to ever ship native binaries.

EDIT: Eh, I've tried the browser version. It took it about 9 minutes to download and I has something like 30 fps in game. Unplayable.
?️‍? <- that should be a rainbow flag emoji.
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#3
I am working on something different but related - porting our gamecode to rust so it can be compiled to WASM and run on a different (technically better) engine. Here's the tracking issue: https://gitlab.com/xonotic/xonotic/issues/244

If you think you're able help porting Xonotic (the engine itself) to WASM, you should probably be able to help add WASM support to daemon (part 2 of the issue). I don't have time to work on it now (busy with part 1) and other devs are busy with other things so we're looking for people to help us.
[Image: 30381.jpg]

<packer> when i see martin-t's name my blood pressure increases

<[BOT]Hоtdоg> anyone here lives near martin?
<[BOT]Hоtdоg> will pay monies for shooting him
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