[SUGGESTION] Player models - Printable Version +- Xonotic Forums (https://forums.xonotic.org) +-- Forum: Creating & Contributing (https://forums.xonotic.org/forumdisplay.php?fid=10) +--- Forum: Xonotic - Suggestion Box (https://forums.xonotic.org/forumdisplay.php?fid=20) +--- Thread: [SUGGESTION] Player models (/showthread.php?tid=938) |
Player models - Mirio - 09-06-2010 Since I could not find a topic , I open one. These did not come with Nexuiz but you could use them: http://www.fileden.com/files/2007/7/1/1229481//Soldier.jpg http://www.fileden.com/files/2007/7/1/1229481//Robot.jpg I think there are not so much models yet and they look not that bad for Xonotic. So.. use them? I have the pk3 files also. Oi, they might be small. RE: Player models - Fisume - 09-06-2010 I think they (or their animations) are not gpl. RE: Player models - Mirio - 09-06-2010 True. Soldier is not, topic: http://alienTRAP.org/forum/viewtopic.php?f=2&t=3828&hilit=soldier+model Could not find the other one. RE: Player models - ai - 09-06-2010 Well, we have a dude here (Yoda) who have re-worked the animations for Xonotic, perhaps he could do something about it. Technically, it's just taking the player model, attach the current rig to it, skin it (no I don't mean texture, I mean skin) and that should be it. No need to do any animations. RE: Player models - poVoq - 09-06-2010 In that case they should rather work on this, which was also done for Nexuiz, but never included because of the lack of animations: http://opengameart.org/content/ubot RE: Player models - Lee_Stricklin - 09-06-2010 (09-06-2010, 03:29 PM)poVoq Wrote: In that case they should rather work on this, which was also done for Nexuiz, but never included because of the lack of animations: As stupid as it is, I think they decided not to put that one in Xonotic because of something to do with the hit boxes or the visibility with the player model (forgot which). As for the soldier model, it wasn't GPL because the animation part of it was done with 3DS Max, but that's the only part that was. It in theory could be made GPL if it has it's animations are replaced. RE: Player models - Roanoke - 09-06-2010 I think both soldier and robot are mediocre, UBot can go both ways but it's definitely not oblivion's most "thematic" work, though it seems like a well designed model. RE: Player models - ai - 09-07-2010 (09-06-2010, 04:33 PM)Lee_Stricklin Wrote: As for the soldier model, it wasn't GPL because the animation part of it was done with 3DS Max, but that's the only part that was. It in theory could be made GPL if it has it's animations are replaced. I assume the model wasn't included because whoever did those animations didn't release them under GPL. This has nothing to do with the application they were made in. RE: Player models - Lee_Stricklin - 09-07-2010 (09-07-2010, 04:28 AM)Seijiro Wrote:(09-06-2010, 04:33 PM)Lee_Stricklin Wrote: As for the soldier model, it wasn't GPL because the animation part of it was done with 3DS Max, but that's the only part that was. It in theory could be made GPL if it has it's animations are replaced. They didn't release it GPL because the version of 3DS Max that they used wouldn't allow them to do that and doing so would make their use of that software illegal (I got bored and read further into the thread). RE: Player models - ai - 09-07-2010 The only thing I can think of is if it was a PLU (personal learning edition) or similar. Cause any other method would require people giving up money for. And there is no such version of 3DS Max that restricts what you do with the work you create if you payed money for it. But I thought such a version of 3DS Max was gone years ago. Do they still have an old copy or have Autodesk invented something new? RE: Player models - rainerzufalldererste - 09-07-2010 The Solider would be nice... It would fit to the Xonotic Futuristic theme ... but if it's not GPL there's also a video by morphed about it: http://www.youtube.com/watch?v=cR37TZrAQ58&feature=related RE: Player models - ai - 09-07-2010 If I recall correctly, didn't Morphed use some motion captures for that model, and that's why they weren't GPL, not because of 3DS Max right? I could be wrong, could be a total different model I'm thinking about. |