12-28-2010, 03:48 PM
So, I just found Xonotic by accident trougn ESReality (they've postet a news about the 0.1peview or were it the dev dunno now) and I instantly tought "Holysh!t this is 1337-Game, CPMA movement, sick GFX, nice weapons and it's free!!!! Can't belive it". Don't get me wrong, I'm not a beginner or noob in FPS (I'm newb in Xonotic but that will change soon I hope), playing CPMA Duel, War§ow Duel, Painkiller Duel and Quake Live Duel on a regular basis, so I know something about duel and maps for it (I also tried out Nexuiz in it's newest release but the movement just did not suit me and I did not like how "dead" the competetive aspect was hopefully this will change with Xonotic).
Now I want to contribute to this awsome game by creating a nice duel-map mainly for competition cuz I think none of the stock-maps is usable for it (imo).
However as I said I'm new to Xonotic and I don't really know a lot about duels in it, and this tread should help me wit getting an idea what I should look for in my map.
First of all it's not about layout or gfx part but more about the other features that make a great duel map. So lets start with my questions:
1. General: As I know NetRadiant was used for mapping in Nexuiz, did something change with Xonotic or is it still NetRadian?
2. Duel-Weapons: From my point of view not all weapons are suited for duel in Xonotic. I find the Rocket Launcher, the hagar, the crylink and the minstanex not really usable in Duel, eighter because they are simply too powerfull (minsta) or don't make sence in a small map (rocket launcher).
I'm not shure with the names of the weapons and the actual weapon so I will write it down here:
1. Laser
Mostly for movement no use in real combat.
2. Shotgun
Standart Weapon with shoot and melee functions, in duel pretty good for finishing weak opponent.
3. Machine Gun
Nothing special but used in every other actual Duel FPS, so it can be used in the map.
4. Motar
Combo between a Grenade Laucher and a better Rocket Launcher. For me it is the ultimate Weapon for duel, it's flying arc in primary firemode makes it much more easy for me to hit airshots than with Rocket Laucher and its secondary fire is a must in every duel map since you can cut off oponents with spam.
5. Electro
Yes! The Shaft found its way into Nexuiz/Xonotic!!! I'm a happy little dueler. Primary Mode is a absolute must for Duel, secondary srongly reminds me of the good old stake-nades from Painkiller, shoot secondary in the air and hit hem with primary then be happy with he "Biep"-Hitsound .
6. Crylink
Well it's like Nailgun from Quake Live or Strong Shotgun from Quake World, no real need for it in Duel imo.
7. Hlac
What the f**k is this? Never had the pleasure to use it ingame so someone please explain what it is, thx!
8. Hagar
Pimped up Rocket Launcher, no need in it if we have Motar! (imo)
9. Rocket Launcher
Simply too slow and somewhat to strong for duel imo.
10. Nex
Some kind of a Rail Gun and imo needed in Duel, alternative is the Sniper Rifle altough i don't know which is stronger.
11. Minstanex
Way to strong, would turn the match into "I got Minsta I gonna rape you from distance" game.
12. Mine Launcher
No, simply no. This is usefull in CTF but not in Duel.
If I forgot something tell me.
Now what I want to know from you guys is: What weapons would you use? For me its Laser; Shotgun; Rifle; Motar; Electro; Nex/Sniper Rifle, this would keep the ammount of weapons on the map low and the map would not be overfilled with weapons/ammo.
3. Ramors and health:
From what I've tested. Armor in Xonotic is splited in 5AP (Plates for shoulders) 25AP (Helmet) 50 AP(Chest Armor) and 100AP (Complete Armor) packs and it stacks up to 150AP from where it decreases to 100Ap. Health is split up in 5HP, 25, 50 HP and 100HP Crosses and stacks up to 250 from where it decreases back to 100 over time.
However in terms of armor the Shoulderplates can stack up to 150 but helmet only can stack up to 25 max, chestplate only up to 50 and bodyarmor up to 100. So from that I guess that it is only usefull to put up 1-2 Helmets, 1-2 Chestplates, 1 Bodyarmor and some Shoulderplates on a map but not more?
That's it with my questions so far and I expect to get a working alpha up in 1-2 weeks (I allready have a layout building up in my head ).
At the end I want to remind you that this is a competetive map project so no fun-weapons should be used on the things that matter in duel.
Thx for feedback.
Now I want to contribute to this awsome game by creating a nice duel-map mainly for competition cuz I think none of the stock-maps is usable for it (imo).
However as I said I'm new to Xonotic and I don't really know a lot about duels in it, and this tread should help me wit getting an idea what I should look for in my map.
First of all it's not about layout or gfx part but more about the other features that make a great duel map. So lets start with my questions:
1. General: As I know NetRadiant was used for mapping in Nexuiz, did something change with Xonotic or is it still NetRadian?
2. Duel-Weapons: From my point of view not all weapons are suited for duel in Xonotic. I find the Rocket Launcher, the hagar, the crylink and the minstanex not really usable in Duel, eighter because they are simply too powerfull (minsta) or don't make sence in a small map (rocket launcher).
I'm not shure with the names of the weapons and the actual weapon so I will write it down here:
1. Laser
Mostly for movement no use in real combat.
2. Shotgun
Standart Weapon with shoot and melee functions, in duel pretty good for finishing weak opponent.
3. Machine Gun
Nothing special but used in every other actual Duel FPS, so it can be used in the map.
4. Motar
Combo between a Grenade Laucher and a better Rocket Launcher. For me it is the ultimate Weapon for duel, it's flying arc in primary firemode makes it much more easy for me to hit airshots than with Rocket Laucher and its secondary fire is a must in every duel map since you can cut off oponents with spam.
5. Electro
Yes! The Shaft found its way into Nexuiz/Xonotic!!! I'm a happy little dueler. Primary Mode is a absolute must for Duel, secondary srongly reminds me of the good old stake-nades from Painkiller, shoot secondary in the air and hit hem with primary then be happy with he "Biep"-Hitsound .
6. Crylink
Well it's like Nailgun from Quake Live or Strong Shotgun from Quake World, no real need for it in Duel imo.
7. Hlac
What the f**k is this? Never had the pleasure to use it ingame so someone please explain what it is, thx!
8. Hagar
Pimped up Rocket Launcher, no need in it if we have Motar! (imo)
9. Rocket Launcher
Simply too slow and somewhat to strong for duel imo.
10. Nex
Some kind of a Rail Gun and imo needed in Duel, alternative is the Sniper Rifle altough i don't know which is stronger.
11. Minstanex
Way to strong, would turn the match into "I got Minsta I gonna rape you from distance" game.
12. Mine Launcher
No, simply no. This is usefull in CTF but not in Duel.
If I forgot something tell me.
Now what I want to know from you guys is: What weapons would you use? For me its Laser; Shotgun; Rifle; Motar; Electro; Nex/Sniper Rifle, this would keep the ammount of weapons on the map low and the map would not be overfilled with weapons/ammo.
3. Ramors and health:
From what I've tested. Armor in Xonotic is splited in 5AP (Plates for shoulders) 25AP (Helmet) 50 AP(Chest Armor) and 100AP (Complete Armor) packs and it stacks up to 150AP from where it decreases to 100Ap. Health is split up in 5HP, 25, 50 HP and 100HP Crosses and stacks up to 250 from where it decreases back to 100 over time.
However in terms of armor the Shoulderplates can stack up to 150 but helmet only can stack up to 25 max, chestplate only up to 50 and bodyarmor up to 100. So from that I guess that it is only usefull to put up 1-2 Helmets, 1-2 Chestplates, 1 Bodyarmor and some Shoulderplates on a map but not more?
That's it with my questions so far and I expect to get a working alpha up in 1-2 weeks (I allready have a layout building up in my head ).
At the end I want to remind you that this is a competetive map project so no fun-weapons should be used on the things that matter in duel.
Thx for feedback.