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Full Version: The Troll Car
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Tricks used in here: misc_follow targeting func_door_rotating to move the magnet with the func_train; path_corner with target2 to trigger an event when the train object reaches a corner.

Should have used the same trick to also make the wheels turn.
I've been already braindead today (weather front, not sleeping enough, not enough caffeine etc. ), and my productivity was zero, but this... I might as well go home now I think.
Is this an introduction of new movement physics? Are we going by car in Xonotic 0.2? I like the new player model, it seems to always look into my direction.

BTW, is it possible to stick mines to the car?
No, no new movement feature. Just func_train.

And mines should work fine on that car.
I'd rather see a tractor
(02-15-2011, 07:03 AM)Justin Wrote: [ -> ]I'd rather see a tractor

With "XSAX" as plate! Big Grin
WIN Big Grin
lol Troll logic
A perpetual mobile vehicle! He did it! Give him the award Tongue
"Trololololo-lololo-lololo-lolo-looo!"
So that's how magnets work!