05-25-2012, 03:58 PM
I finally pulled myself together, and I'm back again in the mapping business. As I prmosied earlier, I'd like to make this mapping progress as transparent as I can.
Right, so Ladies and Gentlemen, I'd like to give you:
Vociferous! A new, COMPETITIVE ORIENTED TDM MAP!
Latest alpha link (will always change!)
http://beta.xonotic.org/autobuild-bsp/vo...a4d230.pk3
The name might ring some bells for you, yes, it is named after one of our community member, to whom I long ago promised I'll make this map, and name it after him. The name might change later, ofc.
Map is in PLANNING PHASE. This means:
This is the first alpha playtest release of the map. I'd like to ask everybody to give suggestions about the map LAYOUT and ITEM PLACEMENT ONLY for now. This means, I'd like to ask server admins to place the map on pickup servers, so the crowd that it is geared towards gets a chance to test it, and give feedback about the map here.
Right now, I don't care for the visuals, I think this is obvious. So I won't listen to any comments about that (right now ofc. visuals can come later). I'd like to get this map later into master, so it'll have to be par on any official maps visually anyway.
So, tell me, what do you think about the map, the gameplay. Give CONSTRUCTIVE criticism, like:
"There are too few items"
This is not constructive, because I don't know how to change the thing you complain for. In case there are too few items, name them what you'd like to see, where, how much, and WHY! Remember, this is a TDM map, item placement needs to be tactically thought through.
On behalf of room/walls layout: I pretty much consider it finished, though there are parts I'm not really satisfied with either, like the Nex room. It is too large, and too empty. However, I ran out of ideas there. So suggestions and ideas are welcomed!
ATTENTION ARTISTS!
I'm seeking for help in actually building the map too. In case you have any kind of mapping skills (like texturing, concept art, or prop modelling), and would like to help, please contact me!
Let the discussion begin!
Right, so Ladies and Gentlemen, I'd like to give you:
Vociferous! A new, COMPETITIVE ORIENTED TDM MAP!
Latest alpha link (will always change!)
http://beta.xonotic.org/autobuild-bsp/vo...a4d230.pk3
The name might ring some bells for you, yes, it is named after one of our community member, to whom I long ago promised I'll make this map, and name it after him. The name might change later, ofc.
Map is in PLANNING PHASE. This means:
This is the first alpha playtest release of the map. I'd like to ask everybody to give suggestions about the map LAYOUT and ITEM PLACEMENT ONLY for now. This means, I'd like to ask server admins to place the map on pickup servers, so the crowd that it is geared towards gets a chance to test it, and give feedback about the map here.
Right now, I don't care for the visuals, I think this is obvious. So I won't listen to any comments about that (right now ofc. visuals can come later). I'd like to get this map later into master, so it'll have to be par on any official maps visually anyway.
So, tell me, what do you think about the map, the gameplay. Give CONSTRUCTIVE criticism, like:
"There are too few items"
This is not constructive, because I don't know how to change the thing you complain for. In case there are too few items, name them what you'd like to see, where, how much, and WHY! Remember, this is a TDM map, item placement needs to be tactically thought through.
On behalf of room/walls layout: I pretty much consider it finished, though there are parts I'm not really satisfied with either, like the Nex room. It is too large, and too empty. However, I ran out of ideas there. So suggestions and ideas are welcomed!
ATTENTION ARTISTS!
I'm seeking for help in actually building the map too. In case you have any kind of mapping skills (like texturing, concept art, or prop modelling), and would like to help, please contact me!
Let the discussion begin!