(06-17-2010, 06:07 PM)FruitieX Wrote: [ -> ]well, from experience lately it seems like people aren't immediately recognizing the _FLAG_ icons
I guess that's mainly because they see it for the 1st time, without any context. If someone actually plays CTF, they will see the icons in context in the modicons panel, and shouldn't have a problem understanding them.
(06-17-2010, 05:50 PM)Roanoke Wrote: [ -> ]Instead of in game tutorials, perhaps we just need logical icons
C'mon.
Flag taken:
Flag dropped:
Anyway, thanks to Fruitie's panel system, anyone can join in and make a better HUD skin
Put the flag on a stick and it'll be recognized as a flag a lot easier.
(06-18-2010, 08:28 AM)freefang Wrote: [ -> ]Put the flag on a stick and it'll be recognized as a flag a lot easier.
The icon will also get much smaller by having a lot more wasted space...
but maybe adding just a part of that stick would make it more obvious.
I mean something like this:
here is my commentary in picture form.
I think the "i have the flag" needs to be more identifiable. I don't know what [flag] ! means. could be confused with dropped or flag taken.
the moderately more sloppy source:
http://pics.nexuizninjaz.com/images/fqvz...3mw3su.svg
The ! was supposed to be "I have flag". Avoid using "u" or any other letters, that defeats the purpose. The body idea is a good one, but just for "I have flag" because the difference between "I have flag" and "teammate has flag" is quite subtle (if only used once, determining if you have the flag is as easy as checking if there is a person). Did you change the stroke? What process did you use, if so (so I can adjust things and keep things consistent).
Edit: Okay, next iteration. Still not completely clear on how you made the stroke though.
For flag dropped, gave the arrow a yellow (why pink?) glow. Also fixed a part of the outer circle stroke that had an edge in it.
Created a unibody concept for "I have flag".
Organized the "I have flag" concept
Created a new splitbody concept with reordered glow
Made sure everything fits in a 128^2 area.
http://pics.nexuizninjaz.com/images/cvae...dzqxmy.svg
I'm mostly making scary pillars at the moment.
practicing again
this time a bazooka:
no "contributions" yet, I know, be patient
that's uhhh, interesting, heh
mebbe you can make them look like cave droplets and make it some sorta underground cave facility thing
is that all your textures btw?
Sev,
OMG that looks awesome, can i use it? Where can i download it?
MintOX
oh my god...
All we need now is better textures
Something tells me we could be looking at some Twisted Metal style mayhem when vehicles get introduced. Pretty cool.
Unnecessary details made from brushwork: I has it:
The new healpod shader:
Even more details:
Well, at the moment, I'm putting together a C++ game engine called Amethyst. It uses OGRE (cross-platform, yay!
)as its core and uses the Bullet SDK for physics and OpenAL for audio. It's just a little pet project I've been working on for a few weeks now.
Here's the
screenshot.
Wow, you develop on windows? I doff my hat to you, sir!