Try this for the big screen:
Transparent Version
I don't know how it would look in-game, it only took about 15min, so if it sucks, sorry. I could try it again.
Nice map! But isn´t the main colour red? (So why cyan?)
(07-05-2011, 05:45 PM)Maddin Wrote: [ -> ]Nice map! But isn´t the main colour red? (So why cyan?)
The screen is just a blue-styled hologram with random information. It's in the map for aesthetic purposes so I figured a blue colored screen was easier on the eyes than a green or red one. I think I could also apply the "screen lines" effect to the image. ATM, it's possibly to pure...
Quote:so I figured a blue colored screen was easier on the eyes than a green or red one
So that's how BSoD was born.
I really love that crosshair!
New screenshot from the map: heavy_metal!
It´s only a test-compile so don´t wonder about those creepy shadows!
Really like tha shadows actaully don't change. Nice blood splatter btw.
(07-08-2011, 06:49 PM).Danny. Wrote: [ -> ]Nice blood splatter btw.
There will be blood in every area of the map.
Hey, there´s a tux on the desk! Keep it up!
New screenshot from my map:
Looks a bit empty, but I will add more details later.
Assault anyone?
They will be distributed throughout the map, of course
Better not destroy them!
Eh, did you forget to compile the light?
(07-09-2011, 11:06 AM)Maddin Wrote: [ -> ]Better not destroy them!
Eh, did you forget to compile the light?
I was hoping there was a defuse option, but so far no luck there.
I don't bother compiling anything more than the straight bsp when I'm just testing the mechanics. Besides, the skybox needs some help; it doesn't seem to be emitting light (on the ones I did fully compile).
Is it your own sky shader?
UPDATE
Another screeny:
(07-09-2011, 04:05 AM)Maddin Wrote: [ -> ] (07-08-2011, 06:49 PM).Danny. Wrote: [ -> ]Nice blood splatter btw.
There will be blood in every area of the map.
You don't like janitors do you?
Looks a bit empty, but I will add more details later.
[/quote]
Ladders? No all players play like mario. Otherwise I'm dribbling with anticipation of this map.
.Danny. Wrote:You don't like janitors do you?
Don´t get me wrong, I´m a very orderly person.
.Danny. Wrote:Ladders? No all players play like mario. Otherwise I'm dribbling with anticipation of this map.
Do you mean Mario or Mirio? Doesn´t matter, I will see whether a ladder would fit in the leveldesign.
Good to know that your first thought on that red thing was a teleport. I wasn´t sure whether everybody would identify it as one.
btw maddin, for taking screenshots, you can open the terminal and type "r_letterbox 1" to get rid of the HUD
or use "r_draw2d 0"
looking good!
I already know the command but forgot to type it in. I will disable the hud for further screenshots. And thanks Strahlemann!
I always thought it was odd that the engine was called darkplaces but we have all these super bright bloomy maps. Nice too see a map with some shadows and that epic teleport. It looks and feels doomy like the old quake 1 shareware maps. Love it!
(07-10-2011, 05:27 AM)Maddin Wrote: [ -> ].Danny. Wrote:You don't like janitors do you?
Don´t get me wrong, I´m a very orderly person.
.Danny. Wrote:Ladders? No all players play like mario. Otherwise I'm dribbling with anticipation of this map.
Do you mean Mario or Mirio? Doesn´t matter, I will see whether a ladder would fit in the leveldesign.
I meant Super Mario.
@noobermin: That is the purpose of my map: a dark, bloody place. Anyway thanks for the compliment, although I didn´t hear any bad comments so far.
@.Danny.: LOL!